Evidence map›Paper›PMID 42510343›Full record

ArticleBehavioral sciences (Basel, Switzerland)2026

Exploring Gender Differences in Gaming Among Italian University Students: A Discriminant Analysis.

Júlia Gisbert-Pérez, Claudio Longobardi, Manuel Martí-Vilar, Ali Ijaz, Laura Badenes-Ribera

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Júlia Gisbert-PérezFaculty of Psychology and Speech Therapy, Universitat de València, Av Blasco Ibáñez, 21, 46010 Valencia, Spain.
Claudio LongobardiDepartment of Psychology, University of Turin, Via Giuseppe Verdi, 10, 10124 Turin, Italy.ORCID 0000-0002-8457-6554
Manuel Martí-VilarFaculty of Psychology and Speech Therapy, Universitat de València, Av Blasco Ibáñez, 21, 46010 Valencia, Spain.ORCID 0000-0002-3305-2996
Ali IjazDepartment of Psychology, University of Turin, Via Giuseppe Verdi, 10, 10124 Turin, Italy.ORCID 0000-0003-4880-1774
Laura Badenes-RiberaFaculty of Psychology and Speech Therapy, Universitat de València, Av Blasco Ibáñez, 21, 46010 Valencia, Spain.ORCID 0000-0002-4706-690X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundGaming is a common leisure activity among university students, a life stage marked by late adolescence and emerging adulthood, when digital habits and psychosocial outcomes are still developing. However, gaming behaviors and motivations differ by gender, making it important to understand these variations to identify trends and potential risks linked to excessive use. This study examines whether gender is associated with differences in gaming habits, motivations, and perceived toxicity within a sample of Italian university gamers.

methodsA total of 394 participants (

resultsResults showed gender differences in age of gaming onset, weekly gaming time, perceived toxicity, and motivations such as violent gratification, cognitive challenge, coping, and social interaction. However, discriminant analysis identified weekly gaming hours, violent gratification, and age as key differentiating factors, but the model accounted for a limited proportion of between-group variability.

conclusionsThese findings suggest that gender accounts for a limited proportion of variability, indicating a trend toward gender parity in the analyzed gaming variables.

Indexed as

gaminggaming motivationsgenderItalyperceived toxicityuniversity

Identifiers

PMID42510343
PMCPMC13405511

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