Evidence map›Paper›PMID 42510335›Full record

ArticleBehavioral sciences (Basel, Switzerland)2026

A Study on the Intervention Effect of the Creative Problem Solving (CPS) Model in Serious Games for Children with Autism Spectrum Disorder.

Huili She, Tianyang Xu, Ruhao Liu, Wenting Jiang, Ruting Shen, Huibo Xu

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Huili SheSchool of Art and Design, Anhui University of Technology, Ma'anshan 243000, China.ORCID 0009-0004-9464-2975
Tianyang XuSchool of Art and Design, Anhui University of Technology, Ma'anshan 243000, China.
Ruhao LiuSchool of Journalism and New Media, Xi'an Jiaotong University, Xi'an 710049, China.
Wenting JiangSchool of Art and Design, Anhui University of Technology, Ma'anshan 243000, China.
Ruting ShenAutism Division, Ma'anshan Special Education School, Ma'anshan 243000, China.
Huibo XuCollege of Art and Design, Nanjing Forestry University, Nanjing 210037, China.

Funding

General Project in Arts Studies of the National Social Science Fund of China: Interim Findings from "Innovative Theoretical Model Research on Digital-Empowered Art Therapy for Children with Autism" (Project No.: 25BG160)Ministry of Education Humanities and Social Sciences Research Planning Project: Interim Findings from "Model Construction and Empirical Research on Digital-Empowered Art Therapy for Children with Autism" (Project No.: 24YJAZH120
6 · The paper itself

Abstract

Serious games are increasingly used as supportive tools in interventions for children with Autism Spectrum Disorder (ASD). However, many existing game-based interventions are not clearly grounded in established educational or therapeutic models, which may limit their consistency and overall effectiveness, as behavioural science posits that intervention efficacy is closely tied to alignment with evidence-based principles of behavioural shaping and contingent reinforcement. In response, this study introduces the Creative Problem Solving (CPS) model into serious game design and proposes a more structured digital intervention approach that connects game mechanics with intervention theory, a design logic that aligns with behavioural science tenets of scaffolded skill building and incremental goal setting to foster sustainable behavioural change in neurodiverse children. In September 2024, 48 children with mild-to-moderate ASD were recruited from local special education schools. Based on their behavioural characteristics, a series of customised serious games was developed using CPS as the guiding framework. To examine the impact of this model, a 12-week intervention experiment was carried out between March and June 2025. Participants were randomly assigned to an experimental group or a control group. The findings showed that children in the experimental group improved more than those in the control group in four areas: language communication, social interaction, sensory processing, and health-related behaviours. Improvements in language and social performance were especially noticeable. Observational data also suggested that children in the experimental group became more willing to cooperate and participate as the intervention progressed, while non-engaged behaviours decreased considerably during the later stages. Overall, the results indicate that incorporating structured educational models such as CPS into serious game design may help enhance the stability and effectiveness of digital interventions for children with ASD. This study also provides practical evidence for developing more targeted serious games for this population.

Indexed as

autism spectrum disorder (ASD)creative problem solving (CPS)digital designserious games

Identifiers

PMID42510335
PMCPMC13406069

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.