Evidence map›Paper›PMID 42491436›Full record

ReviewTobacco induced diseases2026

Digital gamification and serious games for preventing e-cigarette use in adolescents: A systematic review without meta-analysis (SWiM).

Siti Idayu Hasan, Ruthashini R Selvasingam, Farizah Mohd Hairi

Abstract readReview
In one paragraph

Review in Tobacco induced diseases, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Siti Idayu HasanDepartment of Social and Preventive Medicine, Faculty of Medicine, University of Malaya, Kuala Lumpur, Malaysia.
Ruthashini R SelvasingamDepartment of Social and Preventive Medicine, Faculty of Medicine, University of Malaya, Kuala Lumpur, Malaysia.
Farizah Mohd HairiDepartment of Social and Preventive Medicine, Faculty of Medicine, University of Malaya, Kuala Lumpur, Malaysia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionAdolescent e-cigarette use has reached alarming levels worldwide, creating a major public health concern. Digital gamification and serious games have emerged as an innovative approach to engage youth in e-cigarette prevention through interactive and immersive technologies. However, existing reviews on gamification and serious games for health have not specifically examined theoretical frameworks or behavioral outcomes in digital gamification for e-cigarette prevention among adolescents. This systematic review aims to assess the effectiveness of digital gamification and serious game interventions for e-cigarette prevention in adolescents and to identify the theoretical foundations underlying these interventions.

methodsEight electronic databases were searched (MEDLINE, CINAHL, Psychology and Behavioral Sciences Collection, Education Research Complete, Scopus, PubMed, Web of Science, and Google Scholar) up to 25 October 2025. Inclusion criteria covered randomized and nonrandomized studies involving adolescents (aged 10-19 years) using digital gamification and serious games for vape prevention or cessation. Study quality was assessed and a narrative synthesis was conducted.

resultsTwelve studies met the inclusion criteria. Most reported improvements in knowledge, risk perception, and self-efficacy among adolescents. Theoretical frameworks included the Theory of Planned Behavior, Social Cognitive Theory, and the Attention, Relevance, Confidence, and Satisfaction motivation model. Study quality ranged from weak to strong.

conclusionsDigital gamification and serious games show promise in supporting e-cigarette prevention among youth. Interventions grounded in behavioral theory and incorporating social and motivational elements are most effective.

Indexed as

adolescentsdigital gamificatione-cigaretteserious gamevape

Identifiers

PMID42491436
PMCPMC13377530

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.