Evidence map›Paper›PMID 42488071›Full record

ArticleFrontiers in psychology2026

Designing and evaluating LLM-driven coaching agents for VR public speaking practice.

Enyao Chang, Xiaoping Che, Jianing Zhang

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Enyao ChangSchool of Software Engineering, Beijing Jiaotong University, Beijing, China.
Xiaoping CheSchool of Cyberspace Science and Technology, Beijing Jiaotong University, Beijing, China.
Jianing ZhangSchool of Software Engineering, Beijing Jiaotong University, Beijing, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Public speaking practice in Virtual Reality (VR) provides an immersive and controllable setting, yet many existing systems offer limited adaptive guidance beyond exposure itself. Recent advances in Large Language Models (LLMs) create opportunities for designing coaching interactions that are personalized, context-aware, and socially supportive. Methods: We designed a VR public speaking system in which embodied virtual judges delivered spoken and textual, performance-contingent coaching based on automatic speech recognition, speech synthesis, gaze-related cues, and structured prompting with ERNIE Bot. We evaluated the system in a two-arm randomized controlled user study with 120 participants, with 60 participants assigned to the adaptive coaching condition and 60 to an attention-matched generic feedback control condition. Participants completed two rounds of VR speeches with repeated pre- and post-speech self-report assessments, followed by matched follow-up sessions at one week and one month. Results: Compared with attention-matched generic feedback, the adaptive coaching condition was associated with larger reductions in self-reported state anxiety and PRCA-derived public speaking anxiety appraisals across repeated speaking rounds. At follow-up sessions conducted in the same VR environment without additional coaching, lower self-reported anxiety remained observable in the experimental group. Qualitative feedback suggested that participants experienced the agents as supportive, useful, and lower-pressure, while also noting limitations in realism, speech prosody, and interaction richness. Discussion: The findings provide preliminary evidence that embodied LLM-based coaching can support anxiety-aware VR public speaking practice. However, because the study relied primarily on self-report, did not include physiological outcomes or blinded external performance ratings, and involved repeated exposure to the same VR context, the follow-up findings should be interpreted as maintenance within the VR practice setting rather than evidence of stable trait change, objective performance improvement, or real-world transfer. Future studies should examine whether these self-reported gains generalize to real-world speaking contexts and externally rated public speaking performance.

Indexed as

affective computingembodied conversational agentshuman–computer interactionlarge language modelspublic speaking anxietypublic speaking practicevirtual realityVR training

Identifiers

PMID42488071
PMCPMC13390674

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.