Evidence map›Paper›PMID 42479748›Full record

ArticlePloS one2026

Immediate effects of sitting position on cervical and trunk posture, perceived discomfort, and RULA-based ergonomic risk during smartphone gaming: A randomized within-subject study.

Patcharin Nilmart, Wantanee Yodchaisarn, Natdanai Vajidee, Nounchanok Tansakul, Wirada Sramongkhol, Sasisom Leangsakul

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Article in PloS one, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Patcharin NilmartFaculty of Physical Therapy, Srinakharinwirot University, Ongkharak, Nakhon Nayok, Thailand.ORCID https://orcid.org/0000-0002-8723-9350
Wantanee YodchaisarnDepartment of Physical Therapy, School of Allied Health Sciences, Walailak University, Nakhon Si Thammarat, Thailand.ORCID https://orcid.org/0000-0003-3568-4601
Natdanai VajideeDepartment of Physical Therapy, School of Allied Health Sciences, Walailak University, Nakhon Si Thammarat, Thailand.
Nounchanok TansakulDepartment of Physical Therapy, School of Allied Health Sciences, Walailak University, Nakhon Si Thammarat, Thailand.
Wirada SramongkholDepartment of Physical Therapy, School of Allied Health Sciences, Walailak University, Nakhon Si Thammarat, Thailand.
Sasisom LeangsakulDepartment of Physical Therapy, School of Allied Health Sciences, Walailak University, Nakhon Si Thammarat, Thailand.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveThis study investigated the immediate effects of three sitting positions, including chair sitting with and without a backrest and cross-legged sitting on the floor, on cervical and trunk postures, musculoskeletal discomfort, and ergonomic risk during smartphone gaming among young adults.

methodsA randomized within-subject study was conducted in 41 healthy participants (mean age 20.4 ± 1.1 years). Each participant played Realm of Valor (ROV) on their personal smartphone for 20 minutes in three randomly assigned sitting positions. Cervical and trunk angles were measured using two-dimensional photogrammetry at baseline and at 5, 10, 15, and 20 minutes. Ergonomic risk was assessed using the Rapid Upper Limb Assessment (RULA), with the maximum score used for analysis. After each session, participants reported perceived musculoskeletal discomfort using a visual analog scale.

resultsA significant interaction between time and sitting position was found for both neck flexion (F(3.87, 232.27) = 5.31, p < 0.001, partial η² = 0.081) and trunk angles (F(8,480) = 2.73, p = 0.006, partial η² = 0.044). Perceived neck discomfort was the most common symptom, with the cross-legged position showing the highest prevalence (51.2%, Cochran's Q = 8.67, p = 0.013, Kendall's W = 0.106). However, symptom intensity did not differ significantly among positions. RULA scores also differed across sitting positions (χ²(2) = 27.0, p < 0.001, Kendall's W = 0.329), with the cross-legged position showing the highest score.

conclusionSitting posture significantly affected cervical and trunk alignment, perceived discomfort, and ergonomic risk during smartphone gaming. Cross-legged sitting induced the greatest neck and trunk flexion, which may contribute to increased musculoskeletal strain over time. These findings emphasize the importance of promoting ergonomic awareness and healthy digital habits to maintain spinal alignment and reduce posture-related musculoskeletal strain; however, longitudinal studies are needed to confirm long-term effects.

Indexed as

ErgonomicsNeckPostureSitting PositionSmartphoneTorsoVideo GamesAdultFemaleHumansMaleYoung Adult

Identifiers

PMID42479748
PMCPMC13387541

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.