Evidence map›Paper›PMID 42477796›Full record

Trial reportBMC psychology2026

Behavioral and cognitive gains from digital game-based psychological intervention for at-risk Chinese university EFL learners with internet addiction.

Yaoyao Zhu, Chunlin Yao

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Yaoyao ZhuSchool of Foreign Languages, Xinxiang University, No. 29 Jinsui Road, Xinxiang, Henan, 453003, China.
Chunlin YaoSchool of Foreign Languages, Tianjin Chengjian University, No. 26, Jinjing Road, Tianjin, 300384, China. yao_chunlin@126.com.ORCID https://orcid.org/0000-0001-6006-5031

Funding

National Social Science Fund of China 23xyy016Tianjin Municipal Education Commission B251079205
6 · The paper itself

Abstract

Internet addiction among university students has become a growing concern, yet effective interventions that reduce it without conflicting with academic demands remain limited. This quasi-experimental study examined the effects of a digital game-based psychological intervention on producing behavioral and cognitive gains, specifically reducing internet addiction and enhancing English reading, writing, and translation proficiency, among at-risk Chinese university EFL learners with internet addiction. A total of 67 participants from two intact classes were randomly designated into either an experimental group (n = 34) or a control group (n = 33). The experimental group engaged with a digital game-based psychological intervention, whereas the control group received conventional instruction without game-based elements. Behavioral and cognitive gains, specifically improvements in English reading, writing, and translation proficiency, were assessed at the 17th week (post-test) and the 42nd week (delayed post-test) using self-developed English examination papers. In addition, changes in internet addiction were measured using the Gaming Disorder Screening Scale at the same time points. Independent samples t-tests and 2 × 3 mixed-design ANOVAs were used for data analysis. Results revealed that, compared with the control group, the experimental group achieved significantly higher gains in terms of English reading, writing, and translation skills, as well as a marked reduction in internet addiction levels. These findings suggest that a digital game-based psychological intervention may be effective in yielding dual benefits, alleviating internet addiction while enhancing English reading, writing, and translation proficiency, among at-risk Chinese university EFL learners. Practical recommendations include selecting language-rich games, regulating gameplay time, and integrating structured tasks for educators, as well as allocating resources for program development and teacher training for policymakers.

Indexed as

Behavior, AddictiveCognitionInternet Addiction DisorderStudentsVideo GamesAdolescentAdultChinaFemaleHumansInternetMaleUniversitiesYoung AdultBehavioral and cognitive gainsDigital game-based psychological interventionEFL learnerInternet addictionQuasi-experimental study

Identifiers

PMID42477796
PMCPMC13663082

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.