Evidence map›Paper›PMID 42466132›Full record

ArticleJournal of medical education and curricular development

Using Rapid Design Thinking to Develop Virtual Reality Simulations for Managing Psychiatric Emergencies.

Fabienne Hargreaves, Rachel Antinucci, Michael S B Mak, Stephanie Sliekers, Ahmed N Hassan, Sanjeev Sockalingam, Petal S Abdool

Abstract read
In one paragraph

Article in Journal of medical education and curricular development. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Fabienne HargreavesCentre for Addiction and Mental Health, Department of Education, Toronto, ON, Canada.
Rachel AntinucciCentre for Addiction and Mental Health, Department of Education, Toronto, ON, Canada.
Michael S B MakCentre for Addiction and Mental Health, Department of General Adult Psychiatry, Toronto, ON, Canada.ORCID https://orcid.org/0000-0001-6901-7458
Stephanie SliekersCentre for Addiction and Mental Health, Department of Education, Toronto, ON, Canada.
Ahmed N HassanCentre for Addiction and Mental Health, Department of Addictions, Toronto, ON, Canada.
Sanjeev SockalingamCentre for Addiction and Mental Health, Department of Education, Toronto, ON, Canada.
Petal S AbdoolCentre for Addiction and Mental Health, Department of Education, Toronto, ON, Canada.ORCID https://orcid.org/0000-0002-1217-509X

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The COVID-19 pandemic originally necessitated a shift to virtual learning in psychiatric medical education, accelerating the opportunities to enhance medical training with innovative technologies like virtual reality. Virtual reality (VR) simulation enhances education by providing engaging and safe experiential learning opportunities, aiming to bridge the gap between theory and practice. The established framework of rapid design thinking has been used to guide medical innovations during the COVID-19 pandemic, and can continue to support the highly complex and resource intensive nature of VR design and development ongoing. This paper operationalizes a three-step rapid design thinking framework into a stepwise methodology for developing immersive and non-immersive VR simulations for psychiatric education. Key lessons include the importance of early and creative stakeholder engagement, clear terms of reference, rigorous vendor selection using a tailored vendor assessment matrix, utilizing free digital tools for collaboration, emphasizing diversity, equity and inclusion principles and iterative user testing to ensure usability and effectiveness. This study offers a practical guide for educators integrating VR into psychiatric training, demonstrating the value of rapid design thinking in developing and implementing learner-centered solutions swiftly. Future research should explore VR's accessibility for individuals with disabilities and its long-term cost-effectiveness compared to traditional training methods.

Indexed as

educationmental healthpsychiatryrapid design thinkingvirtual reality

Identifiers

PMID42466132
PMCPMC13373429

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.