Evidence map›Paper›PMID 42466028›Full record

ArticleFrontiers in psychology2026

Immersive gratifications and compulsive VR media engagement: a dual-process model of erotic content consumption in virtual reality.

Intikhab Ahmad, Shahbaz Aslam, Faiz Ullah

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Intikhab AhmadSchool of Journalism and Communication, Anhui Normal University, Wuhu, Anhui, China.
Shahbaz AslamCentre for Media and Communication Studies, University of Gujrat, Gujrat, Pakistan.
Faiz UllahSchool of Media Studies, Superior University, Lahore, Pakistan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Drawing on dual-process theory and uses-and-gratifications (U&G) perspectives, this study develops the Immersive Gratification Model (IGM) to explain compulsive engagement with erotic/pornographic content (EPC) in virtual reality (VR). Methods: The IGM distinguishes three distal gratification-seeking predictors: sensual curiosity (SC), VR self-efficacy (VSE), and excitement-seeking and EPC pleasure (ESEPCP) from two proximal immersive experience evaluations: VR sense of presence (VRP), representing an automatic perceptual pathway, and VR cognitive satisfaction (VCS), representing a deliberate evaluative pathway. Both proximal evaluations are theorized to predict compulsive VR-EPC engagement (VRA), with habit (Hbt) as an asymmetric boundary-condition moderator. Survey data from 388 adult VR-EPC consumers (aged 18+) were analyzed using partial least squares structural equation modelling. Results: All three distal predictors are positively associated with both VRP and VCS, which in turn predict VRA. Mediation analyses support sequential indirect effects through both pathways. Notably, habit amplifies the VRP → VRA path but not the self-sustaining VCS → VRA path, revealing an asymmetric dual-process moderation pattern. Discussion: These findings extend U&G theory to immersive VR media, advance dual-process accounts of problematic technology use, and carry implications for VR platform design and digital well-being intervention.

Indexed as

compulsive engagementdual-process theorysense of presenceuses and gratificationsvirtual reality

Identifiers

PMID42466028
PMCPMC13373093

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.