ArticleThe Australian journal of rural health2026
Acceptability and Utility of a Virtual Reality Diabetes-Related Foot Disease Training Program for First Nations People: A Pragmatic Quasi-Experimental Case Series Study.
Article in The Australian journal of rural health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
objectiveTo test the utility and acceptability of a novel VR training tool for community health practitioners in assessing diabetes-related foot disease in Aboriginal and Torres Strait Islander people.
methodsThe VR program featured five virtual patient models and a range of interactive assessments covering essential clinical and triage skills.
designPragmatic quasi-experimental case series.
settingThe VR training program was completed in collaboration with three Aboriginal Community-Controlled Health Organisations in regional South Australia, with recruitment directed internally at each organisation.
participantsForty-one primary healthcare staff participated, of which 34 were matched on pre- and post-VR surveys and 20 completed at least three training scenarios.
main outcome measuresEvaluation consisted of pre-test self-efficacy scores immediately prior to participants undergoing training, submission of post-test self-efficacy scores, the System Usability Scale, and Training Evaluation Inventory scores after completing all training modules.
resultsFollowing completion of VR training, participants reported increased self-efficacy scores (n = 20) for performing key assessment and triage skills. User feedback (n = 39) demonstrated that participants generally agreed that the training user experience was engaging, acceptable, and of value for clinical education.
conclusionCommunity health practitioners generally found the VR training tool acceptable, useful, and increased their self-confidence in assessing and managing diabetes-related foot disease for Aboriginal and Torres Strait Islander people, highlighting the potential of VR to upskill community practitioners.
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