ArticleComputer methods in applied mechanics and engineering2026
Graph Neural Network Surrogates for Contacting Deformable Bodies with Necessary and Sufficient Contact Detection.
Article in Computer methods in applied mechanics and engineering, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
Surrogate models for the rapid inference of nonlinear boundary value problems in mechanics are helpful in a broad range of engineering applications. However, effective surrogate modeling of applications involving the contact of deformable bodies, especially in the context of varying geometries, is still an open issue. In particular, existing methods are confined to rigid body contact or, at best, contact between rigid and soft objects with well-defined contact planes. Furthermore, they employ contact or collision detection filters that serve as a rapid test but use only the necessary and not sufficient conditions for detection. In this work, we present a graph neural network architecture that utilizes continuous collision detection and, for the first time, incorporates sufficient conditions designed for contact between soft deformable bodies. We test its performance on two benchmarks, including a problem in soft tissue mechanics of predicting the closed state of a bioprosthetic aortic valve. We find a regularizing effect on adding additional contact terms to the loss function, leading to better generalization of the network. These benefits hold for simple contact at similar planes and element normal angles, and complex contact at differing planes and element normal angles. We also demonstrate that the framework can handle varying reference geometries. However, such benefits come with high computational costs during training, resulting in a trade-off that may not always be favorable. We quantify the training cost and the resulting inference speedups on various hardware architectures. Importantly, our graph neural network implementation results in up to a hundred- to thousand-fold speedup on GPU, and twenty- to two hundred-fold speedup on CPU for our benchmark problems at inference.
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