ArticleHealth science reports2026
Virtual Nature, Metaverse, and NAD⁺: A Narrative Review for Health Planning and Healthy Ageing.
Article in Health science reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
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Corrections and comments
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Background and Aims: Digital experiences-including virtual reality (VR), the metaverse, and exergaming-shape stress, mental health, and physical activity. While nature-related and urban digital experiences influence health behaviors through different pathways, their impact on nicotinamide adenine dinucleotide (NAD⁺), a key mediator of cellular ageing, remains unclear. This review aims to synthesize evidence and construct a conceptual framework linking these domains. Methods: We conducted a scoping narrative review synthesizing systematic reviews, meta-analyses, randomized trials, and observational studies. Approximately 50 key publications were identified through database searches and purposively selected to represent major evidence domains and mechanisms linking VR, stress, physical activity, and NAD⁺ metabolism. Results: VR nature and digital nature reduce stress, anxiety, and physiological stress markers such as cortisol. In contrast, metaverse environments may enhance positive affect and social connectedness but are also associated with sedentary behavior and potential social fatigue. Immersive VR exercise (exergaming) generates moderate-to-vigorous physical activity comparable to traditional exercise and may enhance NAD⁺ metabolism via NAMPT activation. However, no human study has yet simultaneously assessed VR interventions and blood NAD⁺ levels. Conclusion: We propose a conceptual model linking digital experiences to NAD⁺ metabolism via stress, physical activity, and sleep. This framework highlights a key scientific gap and provides a foundation for future research and health planning.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.