Evidence map›Paper›PMID 42440573›Full record

ArticleFrontiers in bioengineering and biotechnology2026

A methodological study of virtual self-touch: effects on perception and motor control strategies.

Kotaro Okada, Kazuhiro Matsui, Ruu Fujii, Ryoma Kojima, Keita Atsuumi, Hiroaki Hirai, Atsushi Nishikawa

Abstract read
In one paragraph

Article in Frontiers in bioengineering and biotechnology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

7 authors.

Kotaro OkadaGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Kazuhiro MatsuiGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Ruu FujiiGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Ryoma KojimaGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Keita AtsuumiGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Hiroaki HiraiGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.
Atsushi NishikawaGraduate School of Engineering Science, the University of Osaka, Toyonaka, Japan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Advances in virtual reality technology have facilitated research that leverages the plasticity of body schema. This study investigates whether the use of an avatar habituation method, in which participants voluntarily touch an avatar as a substitute body and receive haptic feedback, is crucial for updating body schema. This approach is called virtual self-touch (VST). Methods: We conducted an experiment with 10 participants using avatars that were the same size as the participants' actual bodies and with the length of the right forearm increased by 1.5 times. The effectiveness of VST was evaluated using questionnaire-based sense of body ownership and agency, proprioceptive drift measurements, and reaching tasks without displaying the avatar. Further, the proposed method was compared with an existing avatar habituation method, the arm swing task (AST). Results: Our results demonstrated that VST produced larger changes in proprioceptive drift than AST. Furthermore, larger variations in the fingertip trajectories and reach endpoints were observed for VST than for the AST during the reaching task, which indicated that VST affects motor planning. Discussion: This suggests that VST contributes to changes in the body schema. Additionally, distortions in spatial perception were detected in the environment when only somatosensory feedback was relied on. This result provides insights about the representation of spatial perception in the body schema.

Indexed as

body schemahapticmotor controlrehabilitationvirtual self-touch

Identifiers

PMID42440573
PMCPMC13333635

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.