Evidence map›Paper›PMID 42438502›Full record

ArticleMedical science educator2026

Game-Based Medical Education: Learning Effects of an Interdisciplinary and Interprofessional Escape Room.

Lisa Stange, Torben P P Hornung, Tom Johann Schuster, Barbara Mueller, Elham Khatamzas, Renata Kraemer, Ali Zafar, Franziska Baessler

Abstract read
In one paragraph

Article in Medical science educator, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Lisa StangeDepartment of General Psychiatry, Center for Psychosocial Medicine, Heidelberg University Hospital, Thibautstrasse 4, Heidelberg, 69115 Germany.
Torben P P HornungDepartment of General Psychiatry, Center for Psychosocial Medicine, Heidelberg University Hospital, Thibautstrasse 4, Heidelberg, 69115 Germany.
Tom Johann SchusterDepartment of General Psychiatry, Center for Psychosocial Medicine, Heidelberg University Hospital, Thibautstrasse 4, Heidelberg, 69115 Germany.
Barbara MuellerDepartment of Infectious Diseases (Virology), Heidelberg University Hospital, Heidelberg, Germany.
Elham KhatamzasDepartment of Infectious Diseases and Tropical Medicine, Heidelberg University Hospital, Heidelberg, Germany.
Renata KraemerInstitute of Forensic Medicine and Traffic Medicine, Heidelberg University Hospital, Heidelberg, Germany.
Ali ZafarDepartment of General Psychiatry, Center for Psychosocial Medicine, Heidelberg University Hospital, Thibautstrasse 4, Heidelberg, 69115 Germany.
Franziska BaesslerDepartment of General Psychiatry, Center for Psychosocial Medicine, Heidelberg University Hospital, Thibautstrasse 4, Heidelberg, 69115 Germany.ORCID 0000-0001-7280-9675

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Innovative and interactive didactic methods in medical education have gained traction in recent years. This quasi-experimental study assessed the effectiveness of a Game-based interprofessional learning approach at a German medical school for knowledge gain and student satisfaction. Methods: An interdisciplinary escape room integrating learning goals from psychiatry, forensic medicine and infectious diseases was developed. Pre-post intervention questionnaires were used to determine differences in knowledge gain and evaluation between experimental and control groups. Knowledge retention was assessed one-month later using the same post-intervention questionnaire. Difference in pre- and post-test scores was determined as knowledge gain. Repeated Measures ANCOVA compared the variances of experimental and control group for pre- and post-test scores. Knowledge retention was analyzed correcting for pre-test scores, response delay and semester. Student satisfaction was measured with an evaluation survey consisting of 20 evaluation and three open-ended questions. Results: Sixty-two students (56.5% female, 43.5% male) participated in eight teaching interventions. ANCOVA showed a significant difference in knowledge retention between control and experimental groups (F(1,32) = 12.59, Conclusions: Escape room-based learning showed higher knowledge retention than control group. Escape room was perceived as more engaging and interprofessional than traditional teaching methods. Further research is needed with randomized controlled settings for deducing possible causal relationships. Supplementary Information: The online version contains supplementary material available at 10.1007/s40670-026-02661-3.

Indexed as

Escape roomGame-based educationGamified learningInterdisciplinary learningMedical didacticsMedical education

Identifiers

PMID42438502
PMCPMC13355985

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.