Evidence map›Paper›PMID 42433480›Full record

ArticleFrontiers in psychology2026

Beyond entertainment: how intangible cultural heritage in video games shapes youth cultural identity.

Yufang Chen, Zhaojun Wang, Jiali Chen, Chao Guo, Yang Wang, Yanxiang Hou

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Yufang ChenSchool of Business, Shandong Xiehe University, Jinan, China.
Zhaojun WangSchool of Management Engineering, Shandong Jianzhu University, Jinan, China.
Jiali ChenSchool of Management Engineering, Shandong Jianzhu University, Jinan, China.
Chao GuoBusiness Innovation Department, University of the West of Scotland, Paisley, United Kingdom.
Yang WangSchool of Management Engineering, Shandong Jianzhu University, Jinan, China.
Yanxiang HouSchool of Management Engineering, Shandong Jianzhu University, Jinan, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

While video games have traditionally been regarded as entertainment media, their role has expanded to encompass cultural dissemination and transmission. This study investigated how the integration of intangible cultural heritage elements within video games positively influences the development of cultural identity among the young generation. Data were collected via an online questionnaire completed by 513 young participants in China. Regression analysis and cluster analysis were employed to examine the underlying mechanisms. There are several main findings: (1) The degree of intangible cultural heritage embedded in video games exhibits a significant positive correlation with the enhancement of cultural identity attitudes and behaviors among young populations, where deeper integration yields stronger effects; (2) cultural identity attitude plays the mediating role between intangible cultural heritage embeddedness and cultural identity behavior; and (3) the impact of intangible cultural heritage embeddedness varies across different youth groups, as younger players demonstrate a higher level of responsiveness than the older players. These findings highlight video games' significant capacity to foster cultural identity among youth.

Indexed as

cultural identityintangible cultural heritage (ICH)national culturevideo gamesyoung adults

Identifiers

PMID42433480
PMCPMC13350191

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.