Evidence map›Paper›PMID 42433478›Full record

ArticleFrontiers in psychology2026

Visual information density in AR commerce: cognitive responses to professional sport jerseys.

Jun-Phil Uhm, Seungmin Lee

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Jun-Phil UhmDepartment of Kinesiology, Inha University, Incheon, Republic of Korea.
Seungmin LeeInstitute of Coaching, Waseda University, Tokyo, Japan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Augmented reality (AR)-based commerce environments increasingly encourage users to actively inspect visually complex products rather than passively view them. In sport merchandize contexts, professional team jerseys containing multiple sponsor logos represent visually dense products that may shape perceptual and cognitive responses during immersive product evaluation. This study examines how variations in visual sponsor logo density on professional team jerseys are associated with perceived visual clutter, attention, arousal, and attitudes toward the jersey in an AR-based shopping environment. Methods: A between-subject experimental design was employed in which 78 participants viewed professional baseball jerseys containing either low or high levels of sponsor logo density within an AR shopping environment. The data were analyzed using analysis of variance. Results: Jerseys containing higher sponsor logo density generated significantly greater perceptions of visual clutter and produced significant differences in attention and arousal. No statistically significant differences emerged for attitudes toward the jersey. Discussion: The findings suggest that increased visual logo density primarily influences perceptual and cognitive processing during immersive AR-based product interaction, whereas overall evaluative impressions toward the product remain comparatively stable. The results further indicate that visually saturated product designs may shape experiential engagement more readily than broader attitudinal responses in immersive digital commerce contexts.

Indexed as

AR commercearousalattentionaugmented realitycognitive processingperceptual engagementvisual cluttervisual information density

Identifiers

PMID42433478
PMCPMC13350255

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.