Evidence map›Paper›PMID 42393813›Full record

ArticleBMC psychology2026

Gamification is not just fun: the effect of gamification design elements on shaping intrinsic motivation and learning persistence.

Chi-Hung Lo

Abstract read
In one paragraph

Article in BMC psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

1 author.

Chi-Hung LoDepartment of Industrial Design, Tunghai University, Taichung, Taiwan. chlo@thu.edu.tw.ORCID https://orcid.org/0000-0002-2613-4571

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

As digital learning becomes more common in higher education, learners in online and blended learning environments may encounter challenges such as insufficient engagement, distraction, and course non-completion. Therefore, promoting sustained participation and long-term learning persistence has become an important issue in educational technology and instructional design. In recent years, gamification has attracted increasing attention because of its potential to support learner engagement, feedback, progress visualization, and social interaction. However, its longer-term motivational mechanisms in educational contexts remain insufficiently clarified. This study examined the relationships among gamification design elements, intrinsic motivation, and learning persistence in a 16-week blended digital game-based learning course. A one-group post-intervention survey design was adopted. A total of 337 students from a university in Taichung, Taiwan participated in the study, and data were collected through paper-based self-report questionnaires at the end of the course. Exploratory factor analysis and reliability analysis indicated acceptable construct validity and internal consistency of the measurement scales. Structural equation modeling showed that gamification design elements were significantly and positively associated with intrinsic motivation, and intrinsic motivation was significantly and positively associated with learning persistence. Gamification design elements were also directly associated with learning persistence. The mediation analysis further indicated that intrinsic motivation partially mediated the relationship between gamification design elements and learning persistence. The model fit indices suggested acceptable model fit, and the standardized path coefficients indicated meaningful but moderate positive associations. Overall, the findings provide preliminary empirical support for the proposed model and suggest that need-supportive gamified instructional design may be related to higher intrinsic motivation and stronger learning persistence. The study contributes to gamified learning research by interpreting gamification design as a need-supportive instructional structure rather than merely as a reward-based strategy.

Indexed as

LearningMotivationStudentsVideo GamesAcademiaFemaleHumansMaleTaiwanUniversitiesYoung AdultGame-based learningGamification design elementsIntrinsic motivationLearning Persistence

Identifiers

PMID42393813
PMCPMC13579831

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.