Evidence map›Paper›PMID 42390484›Full record

ReviewJMIR rehabilitation and assistive technologies2026

Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review.

María Del Pilar Beristain-Colorado, Patricia Batres-Mendoza, Erick Israel Guerra-Hernández, José Luis Cano-Pérez, Christian Perezcampos-Mayoral, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Jorge Fernando Ambros-Antemate

Abstract readReview
In one paragraph

Review in JMIR rehabilitation and assistive technologies, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

María Del Pilar Beristain-Colorado *Laboratorio de Computación Centrada en el Humano aplicada a la salud y a la educación, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Av. Universidad S/N. Ex-Hacienda 5 Señores, Oaxaca de Juárez, Oaxaca, 68120, Mexico, 52 9515020712 ext 312.ORCID http://orcid.org/0000-0002-0526-1408
Patricia Batres-Mendoza *Laboratorio de Inteligencia Artificial, Robótica y Control, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Oaxaca de Juárez, Oaxaca, Mexico.ORCID http://orcid.org/0000-0003-3245-2821
Erick Israel Guerra-Hernández *Laboratorio de Inteligencia Artificial, Robótica y Control, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Oaxaca de Juárez, Oaxaca, Mexico.ORCID http://orcid.org/0000-0003-1554-0002
José Luis Cano-Pérez *Laboratorio de Fibras Ópticas y Sensores, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Oaxaca de Juárez, Oaxaca, Mexico.ORCID http://orcid.org/0000-0002-9213-553X
Christian Perezcampos-Mayoral *Laboratorio de Fibras Ópticas y Sensores, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Oaxaca de Juárez, Oaxaca, Mexico.ORCID http://orcid.org/0000-0001-8910-5332
Marciano Vargas-Treviño *Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Oaxaca de Juárez, Oaxaca, Mexico.ORCID http://orcid.org/0000-0002-2090-9727
Jaime Gutiérrez-Gutiérrez *Laboratorio de Fibras Ópticas y Sensores, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Oaxaca de Juárez, Oaxaca, Mexico.ORCID http://orcid.org/0000-0002-7713-3165
Jorge Fernando Ambros-Antemate *Laboratorio de Computación Centrada en el Humano aplicada a la salud y a la educación, Facultad de Sistemas Biológicos e Innovación Tecnológica, Universidad Autónoma Benito Juárez de Oaxaca, Av. Universidad S/N. Ex-Hacienda 5 Señores, Oaxaca de Juárez, Oaxaca, 68120, Mexico, 52 9515020712 ext 312.ORCID http://orcid.org/0000-0003-1309-6147

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Serious games have become an alternative support for traditional physical therapy. However, many of these games do not address the emotional needs of patients. People with disabilities often experience emotions such as sadness, frustration, and even anger, which can create a barrier to their rehabilitation treatment. Objective: This review presents a comprehensive overview of technologies, techniques, and methods in affective computing as applied to serious games for physical rehabilitation and identifies key gaps to guide future research in this field. Methods: A scoping review was conducted following PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines, using the databases PubMed, ScienceDirect, IEEE Xplore, ACM Digital Library, PEDro, Springer, and Google Scholar. Results: The initial search yielded 5293 records, of which 9 papers met the inclusion criteria. Data were systematically extracted from these papers based on predefined research questions. Notably, engagement, tiredness, and pain were the most identified emotions, reported in 4 of 9 (50%) studies. Only 3 studies applied theoretical frameworks for emotion classification. Facial expression analysis and gesture recognition were the most frequently used affective computing techniques, yet only 2 studies implemented adaptive gameplay based on affective feedback. Conclusions: The integration of affective computing into serious games represents a promising approach for detecting affective states in patients undergoing rehabilitation. However, the limited number of primary studies, methodological limitations, and potential selection and reference-standard biases limit the reliability and generalizability of the current findings. Future research should prioritize rigorous multicenter designs, standardized evaluation protocols, and multidisciplinary collaboration. Developing these areas is essential to establishing clinical effectiveness.

Indexed as

affective computingemotionsphysical rehabilitationrehabilitation technologyserious game

Identifiers

PMID42390484
PMCPMC13325924

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.