Evidence map›Paper›PMID 42390372›Full record

ArticleJMIR human factors2026

Evaluating the Viability of Virtual Reality for Children's Food Choice Research: Comparative Mixed Methods Study.

Deepti Aggarwal, Thuong Hoang, Sze-Yen Tan, Mohammadreza Mohebbi, Catherine G Russell

Abstract readComparative Study
In one paragraph

Article in JMIR human factors, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Deepti AggarwalSchool of Information Technology, Faculty of Science Engineering and Built Environment, Deakin University, Geelong, 3125, Australia, 61 92445280 ext 03.ORCID 0000-0001-8946-4802
Thuong HoangSchool of Information Technology, Faculty of Science Engineering and Built Environment, Deakin University, Geelong, 3125, Australia, 61 92445280 ext 03.ORCID 0000-0001-7354-260X
Sze-Yen TanSchool of Exercise and Nutrition Sciences, Faculty of Health, Deakin University, Geelong, Australia.ORCID 0000-0002-9607-202X
Mohammadreza MohebbiFaculty of Health, Biostatistics Unit, Deakin University, Geelong, Australia.ORCID 0000-0001-9713-7211
Catherine G RussellSchool of Exercise and Nutrition Sciences, Faculty of Health, Deakin University, Geelong, Australia.ORCID 0000-0002-0848-2724

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Virtual reality (VR) systems offer promising potential as a controlled platform to investigate human behaviors specifically related to food choices. Yet, little is known about its viability for conducting food choice studies with children, thus limiting the development of public health research. Objective: This study aimed to investigate the viability of VR technology for understanding children's food choices, focusing specifically on perceptual differences between VR and real-life (RL) settings. We examined how children perceive and interact with food portion sizes and container sizes in VR as compared with an equivalent RL scenario. Methods: A within-subject, mixed methods study was conducted with 437 children aged 5-12 years at a science museum. Participants engaged in a standardized food selection task for a simulated breakfast scenario, choosing portions of cereal and milk in 2 conditions: a head-mounted VR environment and a corresponding RL physical setup. Children's food selection behaviors were quantitatively compared across 3 independent variables: condition (VR vs RL), food healthiness (healthy vs unhealthy options), and container size (small, medium, and large). Qualitative and quantitative data were collected via postsession questionnaires assessing presence, embodiment, and simulator sickness, alongside detailed interaction logs from the VR environment. Data analysis used statistical comparisons and thematic analysis. Results: The findings revealed both behavioral consistency and significant perceptual differences between the VR and RL conditions. A behavioral similarity was identified, as children served significantly larger portions of unhealthy food compared with healthy food in both conditions. Crucially, a difference was observed in size perception: children struggled to accurately match the size of bowls and glasses between the VR and RL conditions. Furthermore, while children reported low feelings of presence and embodiment within the VR scenario, they demonstrated a high degree of control and engagement in the virtual task. Conclusions: Our findings suggest that current state-of-the-art VR technology presents limitations in its viability for conducting food choice studies with children, particularly concerning accurate size and volume perception. Based on the findings, we provide 4 practical recommendations to guide the future development of immersive food environments, thereby supporting more reliable and ecologically valid food choice research with young populations.

Indexed as

Child BehaviorChoice BehaviorFood PreferencesVirtual RealityChildChild, PreschoolFemaleHumansMalechildrenembodimentfood choicesimmersionportion sizevirtual reality

Identifiers

PMID42390372
PMCPMC13325622

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.