Evidence map›Paper›PMID 42387597›Full record

ArticlePharmacology research & perspectives2026

Student Perceptions of a Virtual Reality Animation for Teaching Absorption and Bioavailability in Pharmacology: A Mixed Methods Evaluation.

Jon Andsnes Berg, Trond Trætteberg Serkland, Monika Kvernenes, Johnson Liu, Waltraud Binder, Steve Gallagher, David Reith, Ullamari Pesonen, Dimitra Mitsa, Marit Christine Strandvik and 3 more

Abstract read
In one paragraph

Article in Pharmacology research & perspectives, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

13 authors.

Jon Andsnes BergDepartment of Clinical Science, University of Bergen, Bergen, Norway.ORCID https://orcid.org/0000-0001-8583-6349
Trond Trætteberg SerklandDepartment of Clinical Science, University of Bergen, Bergen, Norway.
Monika KvernenesCenter for Medical Education, University of Bergen, Bergen, Norway.
Johnson LiuSchool of Biomedical Sciences, Faculty of Medicine & Health, UNSW Sydney, Kensington, New South Wales, Australia.
Waltraud BinderSchool of Biomedical Sciences, Faculty of Medicine & Health, UNSW Sydney, Kensington, New South Wales, Australia.
Steve GallagherMedical Education Unit, Office of the Dean, Dunedin School of Medicine, University of Otago, Dunedin, New Zealand.
David ReithMedical Education Unit, Office of the Dean, Dunedin School of Medicine, University of Otago, Dunedin, New Zealand.
Ullamari PesonenDepartment of Biomedicine, University of Turku, Turun yliopisto, Finland.
Dimitra MitsaSchool of Molecular and Cellular Biology, Faculty of Biological Sciences, University of Leeds, Leeds, UK.
Marit Christine StrandvikDepartment of Game Development, University Inland Norway, Elverum, Norway.
Tiril Egset MorkFaculty of Medicine, University of Bergen, Bergen, Norway.
Silje SkredeDepartment of Clinical Science, University of Bergen, Bergen, Norway.
Paul WhiteFaculty of Pharmacy and Pharmaceutical Sciences, Monash University, Parkville, Victoria, Australia.ORCID https://orcid.org/0000-0002-7524-1808

Funding

University of Bergen
6 · The paper itself

Abstract

Medication errors, often arising from insufficient pharmacology knowledge, can have serious consequences, highlighting the importance of effective pharmacology education for health care students. This study hypothesized that virtual reality (VR) could improve student engagement, motivation and perceived learning of core concepts in pharmacology. A mixed-method approach was employed. Students who had completed a course in basic pharmacology were recruited from five international study sites to view a VR animation, explaining drug absorption and bioavailability. The students responded to an online questionnaire exploring their experience and understanding. In addition, 13 medical students from the University of Bergen participated in focus group interviews to further explore their perceptions of VR in pharmacology education. A total of 133 students participated in the VR session and completed the questionnaire, with approximately half reporting that the VR animation changed their understanding of drug absorption. Thematic analysis of the focus group interviews produced three themes descriptive of the students' learning experiences, each pivoting tensions between: (1) The role of VR in integrating pharmacology with other medical disciplines; (2) striking a balance between engaging and overwhelming learning experiences; (3) in-depth learning under the weight of assessment. The technical solution appears satisfactory, and students found the 360° VR animation engaging and useful for visualizing the complex concepts of absorption and bioavailability. VR animation shows potential to enhance integration of pharmacology to other medical disciplines. However, careful design is required to support self-paced learning and minimize cognitive overload.

Indexed as

PharmacologyStudents, MedicalVirtual RealityBiological AvailabilityFemaleFocus GroupsHumansLearningMaleSurveys and QuestionnairesYoung Adultabsorptionbioavailabilityeducationmedication errorsvirtual reality

Identifiers

PMID42387597
PMCPMC13323160

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.