Evidence map›Paper›PMID 42359317›Full record

ArticleFrontiers in psychology2026

Children's continued usage intention in virtual reality-based pottery courses: a study on the collaborative mechanism of cognitive engagement and affective arousal.

Chaoran Tong, Lei Que, Hongyan Guan, Xu Zhu

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Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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No citing paper in PubMed yet.

4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Chaoran TongSchool of Fine Arts and Design, Shaoguan University, Shaoguan, Guangdong, China.
Lei QueSchool of Fine Arts and Design, Shaoguan University, Shaoguan, Guangdong, China.
Hongyan GuanCollege of Arts, Guilin University of Technology, Guilin, Guangxi, China.
Xu ZhuFaculty of Creative Technology and Heritage, Universiti Malaysia Kelantan, Kota Bharu, Kelantan, Malaysia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Sustaining children's engagement in immersive learning environments is a central challenge in educational psychology. Virtual reality (VR) offers multisensory and interactive experiences that can foster creativity and skill development. However, the psychological mechanisms that drive sustained participation remain underexplored. This study applied the stimulus-organism-response (S-O-R) framework to examine how cognitive engagement (e.g., attention guidance and cognitive load control) and affective arousal (e.g., valence design and arousal intensity) influence children's flow experience, satisfaction, continued engagement, and perceived learning achievement in VR-based pottery education. Methods: A total of 220 elementary school students (aged 7-12 years) from four Chinese cities participated in a structured VR pottery course. Following the activity, participants completed validated questionnaires measuring the targeted constructs. Data were analyzed using partial least squares structural equation modeling, with bootstrapping employed to assess path significance and model fit indices to evaluate the overall adequacy. Results: Cognitive engagement had a stronger positive impact on flow and satisfaction than affective arousal. Flow was a stronger predictor of continued engagement than satisfaction. Continued engagement significantly predicted perceived learning achievement. The structural model demonstrated acceptable fit (standardized root mean square residual = 0.062), with substantial variance explained in key outcome variables. Discussion: These findings highlight the dominant role of cognitive engagement in fostering sustained participation in VR-based creative learning, with affective arousal providing supplementary enhancement. The results extend the stimulus-organism-response framework to children's art education, offering theoretical insights into cognitive-affective mechanisms and practical guidance for designing psychologically optimized VR learning environments.

Indexed as

affective arousalchildren’s educationcognitive engagementcontinued usage intentionflow experiencesatisfactionstimulus-organism-response frameworkvirtual reality

Identifiers

PMID42359317
PMCPMC13292600

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.