Evidence map›Paper›PMID 42352855›Full record

ArticleBehavioral sciences (Basel, Switzerland)2026

Shifting from Proactive to Reactive Control: Cognitive Control in Action Video Game Players with Gaming Disorder.

Yuhong Zhou, Jiayu Li, Danni Zhan, Zijie Fang, Xuemei Gao

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Yuhong ZhouPsychological Research and Counselling Center, Southwest Jiaotong University, Chengdu 611756, China.
Jiayu LiDepartment of Psychology, Hebei Normal University, Shijiazhuang 050024, China.ORCID 0000-0001-8693-5525
Danni ZhanDepartment of Vocational Education, The Open University of Mianyang, Mianyang 621000, China.
Zijie FangPsychological Research and Counselling Center, Southwest Jiaotong University, Chengdu 611756, China.
Xuemei GaoPsychological Research and Counselling Center, Southwest Jiaotong University, Chengdu 611756, China.

Funding

National Natural Science Foundation of China 32500910New Interdisciplinary Research Incubation Fund of Southwest Jiaotong University 2682024ZDPY004Science Foundation of Hebei Normal University L2026B42Science Research Project of the Hebei Education Department QN2026828
6 · The paper itself

Abstract

While action video games (AVGs) can enhance cognitive control, mechanisms underlying gaming disorder (GD) remain unclear. Using the Dual Mechanisms of Control framework, two task-switching experiments dissociated proactive and reactive control among AVG players with GD, recreational game users (RGU), and non-gamers (NG). Experiment 1 provided initial evidence that, unlike healthy controls, GD players showed difficulty sustaining proactive preparation over extended intervals and tended to rely more on post-response interference resolution. Experiment 2 further supported this reactive dependence: after prolonged delays, switch costs in the GD group dropped to negligible levels, whereas residual costs persisted in RGU and NG groups. These findings provide converging evidence that GD players exhibit relatively fragile proactive control and a compensatory over-reliance on reactive control. Consequently, cognitive impairment in GD reflects a shift in processing mode rather than a generalized deficit, highlighting mechanism-specific targets for clinical interventions.

Indexed as

action video gamescognitive controldual mechanismsgaming disordertask switching

Identifiers

PMID42352855
PMCPMC13296086

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.