Evidence map›Paper›PMID 42345668›Full record

ArticleBiomimetics (Basel, Switzerland)2026

An Immersive P300 Brain-Computer Interface Based on 3D Morphological Stimuli and Self-Adaptive Bayesian Linear Discriminant Analysis.

Junhong Luo, Mengnan Zhu, Yongbo Xiao, Yuanhao Long, Xiaoting Zhang, Hui Cao, Javid Atai, Jing Xiao, Xuesong Chen

Abstract read
In one paragraph

Article in Biomimetics (Basel, Switzerland), 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Junhong LuoSchool of Artificial Intelligence, Guangzhou Maritime University, Guangzhou 510725, China.ORCID 0009-0008-8318-8307
Mengnan ZhuSchool of Artificial Intelligence, Guangzhou Maritime University, Guangzhou 510725, China.ORCID 0009-0000-4984-0455
Yongbo XiaoSchool of Architecture and Art Design, Lanzhou University of Technology, Lanzhou 730050, China.
Yuanhao LongSchool of Artificial Intelligence, Guangzhou Maritime University, Guangzhou 510725, China.
Xiaoting ZhangSchool of Artificial Intelligence, Guangzhou Maritime University, Guangzhou 510725, China.
Hui CaoSchool of Artificial Intelligence, Guangzhou Maritime University, Guangzhou 510725, China.
Javid AtaiSchool of Electrical and Computer Engineering, University of Sydney, Sydney, NSW 2006, Australia.
Jing XiaoSchool of Artificial Intelligence, Guangzhou Maritime University, Guangzhou 510725, China.
Xuesong ChenSchool of Mathematics and Statistics, Guangdong University of Technology, Guangzhou 510520, China.

Funding

Department of Science and Technology of Hunan Province 2022JJ50314Education Department of Hunan Province Grant 21A0494
6 · The paper itself

Abstract

Conventional P300-based brain-computer interfaces (BCIs) commonly rely on two-dimensional (2D) visual flashing, which may induce visual fatigue and limit immersion, thereby restricting long-term usability and system performance. To address these limitations, this study proposes an immersive P300-BCI framework integrating a three-dimensional morphological stimulation paradigm, termed 3D-Morph, with self-adaptive Bayesian linear discriminant analysis (SA-BLDA). Instead of using color or luminance flickering, the proposed paradigm employs dynamic 2D-to-3D morphological transformations of virtual objects in a virtual reality environment to enhance target-related event-related potentials while preserving visual immersion. SA-BLDA further adjusts the number of stimulation rounds according to classification confidence to balance accuracy and interaction efficiency. Experiments with 24 participants showed that the proposed system outperformed the conventional 2D paradigm. In offline analysis, the proposed method achieved an average classification accuracy of 94.17% and an information transfer rate (ITR) of 25.50 bits/min, significantly outperforming the 2D paradigm (87.29% accuracy, 22.75 bits/min ITR, both p<0.001, Cohen's d≥1.22). In online experiments, the 3D-Morph paradigm achieved an average accuracy of 91.46% and an ITR of 37.23 bits/min, compared with 83.96% and 28.74 bits/min for the conventional 2D paradigm (both p<0.01, Cohen's d≥1.14). The average response time was reduced by 0.46 s (p<0.01, Cohen's d=0.78), and the processing time per stimulation round (PT) of SA-BLDA was significantly reduced from 48.54±10.47 ms in the 2D paradigm to 26.40±9.41 ms in the 3D-Morph paradigm (p<0.01, Cohen's d=2.34), corresponding to a 45.61% reduction in computational time per round. NASA-TLX evaluations indicated a significantly lower subjective workload across all dimensions (all p<0.05, Cohen's d≥0.76). These results demonstrate that combining 3D-Morph stimulation with SA-BLDA can significantly improve classification performance, interaction efficiency, and user experience, providing a feasible framework for immersive and practical P300-BCI applications.

Indexed as

adaptive stopping strategybrain–computer interface (BCI)P300three-dimensional (3D)virtual reality (VR)

Identifiers

PMID42345668
PMCPMC13297002

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.