Evidence map›Paper›PMID 42344975›Full record

ArticleFrontiers in psychology2026

A study of how immersion and interactivity in MoCap mediate psychological affordances and drive conceptual learning in computer animation courses.

XinYi Jiang, Zainuddin Ibrahim, Ying Li, MuYing Luo

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

XinYi JiangFaculty of Art & Design, Universiti Teknologi MARA, Shah Alam, Malaysia.
Zainuddin IbrahimFaculty of Art & Design, Universiti Teknologi MARA, Shah Alam, Malaysia.
Ying LiFaculty of Art & Design, Universiti Teknologi MARA, Shah Alam, Malaysia.
MuYing LuoFaculty of Art & Design, Universiti Teknologi MARA, Shah Alam, Malaysia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Process-level mechanisms remain underexplored in computer animation education. This study reports an initial empirical test and refinement of the Cognitive Affective Model of MoCap Training (CAMMT), which proposes that immersion and action-contingent interactivity shape training through psychological affordances and related cognitive-affective processes. Methods: Immersion and interactivity were isolated in a 2 × 2 between-subjects experiment ( Results: Action-contingent interactivity robustly increased presence, agency, and multiple training-process variables, and was associated with greater pre-post conceptual knowledge gains. Immersion reliably increased presence and improved training-process experiences but did not yield a consistent advantage for conceptual knowledge gain. Interaction patterns suggested diminishing returns when both features were high, and immersion enhanced agency mainly when MoCap-based interaction was available. Discussion: The findings provide partial support for CAMMT, clarify how MoCap-based interactivity may shape conceptual learning in a short animation-training lesson, and identify refinements needed for future studies of immersive and interactive technologies in educational psychology and computer animation education.

Indexed as

computer animationeducational psychologyimmersive learninginteraction experiencemotion capture

Identifiers

PMID42344975
PMCPMC13288770

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.