ArticleCureus2026
Clinical Effects and Feasibility of Virtual Reality Table Tennis in People With Parkinson's Disease in a Supervised Outpatient Setting: A Case Series.
Article in Cureus, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
In Parkinson's disease, conventional rehabilitation has long been a cornerstone of symptom management; however, in recent years, an increasing number of studies have reported the effectiveness of virtual reality (VR)-based rehabilitation. Although a variety of VR modalities have been explored, there have been no prior reports specifically investigating rehabilitation using table tennis-based VR software. We report a case series evaluating VR table tennis as rehabilitation in 4 patients with Parkinson's disease (Hoehn-Yahr stages II-III). Participants completed 16 sessions of VR training. Motor and non-motor symptoms, quality of life (QOL), and usability were assessed using the MDS-UPDRS, PDQ-39, and System Usability Scale. Improvements exceeding the minimal clinically important difference were observed in motor function and QOL. All participants completed the program without encountering any adverse events. Our findings suggest that VR table tennis is a safe and feasible rehabilitation method for patients with Parkinson's disease.
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