ArticleResearch square2026
Exploring eye-hand coordination in central field loss with virtual reality.
Article in Research square, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
Abstract
Eye-hand coordination relies on accurate depth perception and gaze control, both of which are impaired in central field loss (CFL). Using an immersive VR paradigm, we examined how CFL affects gaze and hand control during a dynamic 3D butterfly-catching task. Seven patients with CFL and 13 controls performed three conditions: eye-tracking only (following the butterfly with gaze), hand-tracking (keeping the butterfly centered in a virtual net), and catching (capturing it). Patients performed all conditions binocularly and monocularly, while controls additionally performed them with a simulated scotoma. Binocular viewing led to faster catching times, and to more accurate gaze in both patients and controls compared to monocular viewing, with a greater binocular advantage in patients. Vergence analyses revealed that gaze followed the depth of the target more accurately during active catching in both groups, but only under binocular viewing, indicating that motor engagement refines depth estimates when binocular disparity is available. For hand-tracking, the ability to track the target in depth was particularly impacted in patients under monocular viewing, again suggesting a dependence on disparity information. Taken together, our VR studies reveal compensatory eye-hand strategies in CFL that support depth tracking under binocular viewing conditions that mimic real life.
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.