Evidence map›Paper›PMID 42323427›Full record

ArticleScientific reports2026

Incorporating game-based language learning into vocational education: a quasi-experimental study.

Jing Zhang, Siti Zuraidah Md Osman

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Jing Zhang *School of Educational Studies, Universiti Sains Malaysia, Gelugor, Malaysia.
Siti Zuraidah Md Osman *School of Educational Studies, Universiti Sains Malaysia, Gelugor, Malaysia. sitizuraidah@usm.my.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The integration of game-based learning (GBL) into vocational education remains under-explored, and this research aims to explore the impact of a GBL module on learner achievement, foreign language enjoyment and learner autonomy based on the theoretical framework of Flow Theory. The quasi-experimental mixed-method design was adopted with an experimental group (60 students) and a control group (66 students). After the six-week intervention, the quantitative results revealed that the GBL module significantly enhanced learner achievement and foreign language enjoyment, but no statistical difference was observed in terms of learner autonomy. The qualitative findings highlighted the strengths of the GBL module in enhancing language skills, facilitating flexible and personalized learning, and also underscored the weaknesses such as insufficient game features and technological issues. These findings not only operationalized the Flow Theory to develop a GBL module tailored to the vocational language learning, but also provided empirical evidence for the potential of game-based learning to foster cognitive, affective and behavioral learning outcomes in the vocational setting.

Indexed as

LanguageLearningVocational EducationFemaleHumansMaleStudentsForeign language enjoymentGame-based learningLanguage learningLearner autonomyVocational education

Identifiers

PMID42323427
PMCPMC13558629

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.