Evidence map›Paper›PMID 42318278›Full record

ArticleLaryngoscope investigative otolaryngology2026

Optimizing Skull Base Anatomy Education: Qualitative Insights From Learner Interaction With 2D, Monoscopic 3D, and Virtual Reality Models.

Elizabeth N Liao, Nina W Zhao, Kendyl Naugle, Katrin Jaradeh, Roberto Rodriguez Rubio, Ivan El-Sayed

Abstract read
In one paragraph

Article in Laryngoscope investigative otolaryngology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Elizabeth N LiaoDepartment of Otolaryngology-Head & Neck Surgery University of California, San Francisco San Francisco California USA.
Nina W ZhaoDepartment of Otolaryngology-Head & Neck Surgery University of California, San Francisco San Francisco California USA.ORCID https://orcid.org/0000-0002-9847-505X
Kendyl NaugleDepartment of Otolaryngology-Head & Neck Surgery University of California, San Francisco San Francisco California USA.
Katrin JaradehDepartment of Otolaryngology-Head & Neck Surgery University of California, San Francisco San Francisco California USA.
Roberto Rodriguez RubioSchool of Medicine University of California, San Diego La Jolla California USA.
Ivan El-SayedDepartment of Otolaryngology-Head & Neck Surgery University of California, San Francisco San Francisco California USA.ORCID https://orcid.org/0000-0001-8121-3726

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: Several models are currently employed to teach anatomy to medical students and residents, including cadaveric, two-dimensional (2D), monoscopic three-dimensional (3D), and virtual reality (VR) models. While many studies have focused on measuring how much and how quickly each model can help residents and medical students attain and remember anatomical facts, few studies have compared how models might help learners achieve other aspects of learning (such as synthesis of facts). We sought to investigate how residents and faculty interact with 2D, 3D, and VR models as learning tools for complex head and neck anatomy to improve and inform the design of learning modalities of head and neck anatomy for otolaryngology residents. Methods: A convenience sample of faculty and residents in the otolaryngology and neurosurgical departments was invited to complete semi-structured interviews regarding their perceptions of learning models in different dimensions. 2D, 3D, and VR models of infratemporal fossa (ITF) anatomy were created from the same cadaveric head using photogrammetry. Semi-structured interviews were performed as participants moved through three stations (2D, 3D, and VR), exploring participant perceptions and how they would use each model to assess affordances and barriers to improve and inform design of these learning models. Three investigators analyzed the transcripts using thematic content analysis. Results: Eleven interviews were conducted (four attendings and seven residents). Four themes arose related to perceptions and barriers of the learning models: 2D is preferred for learning head and neck anatomy for the first time; 3D and VR are preferred for self-driven discovery for affording deeper understanding of and for reviewing anatomy; models that prepare participants for the operation room are more preferable; and current models do not adequately balance clarity versus comprehensiveness. Conclusions: These findings help inform design principles for anatomical models tailored to resident level of training. Level of Evidence: N/A.

Indexed as

medical educationotolaryngology educationqualitative analysisskull base anatomyvirtual reality

Identifiers

PMID42318278
PMCPMC13274673

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.