Evidence map›Paper›PMID 42317684›Full record

ArticleFrontiers in psychology2026

Gambling-like gaming, offline leisure, and help-seeking in problematic gaming among Flemish adolescents: a three-wave longitudinal study.

Maya Geudens, Lowie Bradt, Rozane De Cock, Bieke Zaman, Eva Grosemans

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Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

5 authors.

Maya GeudensMedia, Culture and Policy Lab, Department of Communication Sciences, KU Leuven, Leuven, Belgium.
Lowie BradtDepartment of Developmental, Personality and Social Psychology, Ghent University, Ghent, Belgium.
Rozane De CockMedia, Culture and Policy Lab, Department of Communication Sciences, KU Leuven, Leuven, Belgium.
Bieke ZamanMedia, Culture and Policy Lab, Department of Communication Sciences, KU Leuven, Leuven, Belgium.
Eva GrosemansMedia, Culture and Policy Lab, Department of Communication Sciences, KU Leuven, Leuven, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Problematic gaming among adolescents has received growing attention, yet longitudinal evidence that can inform harm-reduction responses remains limited, particularly regarding gambling-like gaming features, offline leisure, and help-seeking. Methods: This study examined the prevalence, course, and prospective correlates of problematic gaming in a three-wave annual cohort of Flemish adolescent gamers. Secondary school students who reported gaming at least occasionally completed surveys at baseline (T1: Results: Problematic gaming was uncommon across waves (1.5-1.9%) and among adolescents who participated at all three waves, none met the cut-off at every assessment. After adjustment for baseline symptoms and sociodemographic covariates, greater engagement with gambling-like gaming features predicted higher problematic gaming symptoms over 1 year, but not over 2 years. Microtransaction engagement was positively correlated with problematic gaming but did not independently predict later symptom change. Neither extracurricular hobby participation nor perceived competence in extracurricular domains were associated with subsequent changes in problematic gaming symptoms. At T3, 53.4% of adolescents reported knowing where they could seek help for gaming-related problems, whereas only 3.5% reported having sought help, and baseline problematic gaming did not prospectively predict later help-seeking. Discussion: Overall, problematic gaming in this community sample was relatively uncommon and showed limited categorical stability over time. The findings identify gambling-like gaming features as a relevant prospective target for harm-reduction-oriented prevention, whereas the baseline offline leisure indicators did not prospectively predict symptom change. They also point to a gap between perceived access to support and actual help-seeking.

Indexed as

adolescentsgambling-like gaming featureshelp-seekinglongitudinal studyoffline leisureproblematic gaming

Identifiers

PMID42317684
PMCPMC13272050

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.