Evidence map›Paper›PMID 42311509›Full record

ArticleSimulation & gaming2021

Decreasing Racial Bias Through A Facilitated Game and Workshop: The Case of Fair Play.

Christine Maidl Pribbenow, Kyrie Eleison H Caldwell, Donald Dejon Dantzler, Percy Brown, Molly Carnes

Abstract read
In one paragraph

Article in Simulation & gaming, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Christine Maidl PribbenowUniversity of Wisconsin-Madison, WI, USA.ORCID 0000-0002-2404-9066
Kyrie Eleison H CaldwellUniversity of Wisconsin-Madison, WI, USA.
Donald Dejon DantzlerUniversity of Wisconsin-Madison, WI, USA.
Percy BrownUniversity of Wisconsin-Madison, WI, USA.
Molly CarnesUniversity of Wisconsin-Madison, WI, USA.ORCID 0000-0002-4208-0091

Funding

Fair Play: Bias Literacy and Resiliency Training to Empower the Future Biomedical WorkforceR25GM114002 · NIGMS · UNIVERSITY OF WISCONSIN-MADISON · PI PRIBBENOW, CHRISTINE MAIDL · 2015 to 2024
$3.6M
Virtual Games for STEMM Faculty to Break the Bias HabitDP4GM096822 · NIGMS · UNIVERSITY OF WISCONSIN-MADISON · PI CARNES, MOLLY L. · 2010 to 2010
$2.0M
NIGMS NIH HHS DP4 GM096822NIGMS NIH HHS R25 GM114002
6 · The paper itself

Abstract

Introduction: Fair Play is an avatar-based role-playing video game in which Jamal Davis, a Black graduate student at a research university, navigates implicit forms of racial bias to reach the win-state of earning his PhD and becoming a professor. Fair Play was designed to educate players on the existence of racial bias in science, technology, engineering, mathematics, and medicine (STEMM) fields in an experiential way and to encourage perspective-taking. Research has found that taking the perspective of another can induce empathy, which improves the empathizer's attitudes towards individuals and groups. Paired with a facilitated workshop, Fair Play was also designed to teach bias concepts to increase participants' bias literacy. Intervention: Research on workshops to reduce gender bias suggests that it increased awareness of personal bias, the motivation and self-efficacy to practice bias-reducing strategies, and a more welcoming department climate and the hiring of more women faculty three years after the intervention. Capitalizing on these findings, a 3-hour workshop was developed to reduce race-based bias against Black/African Americans in STEMM using Fair Play. Conclusions: The facilitation of the workshops and Fair Play requires particular competencies due to its topic (racial bias) and player's skepticism about the reality of the bias incidents. Our data suggest that participants who identify as a person of color are more likely to believe that bias exists compared to White players, which can lead to a discussion about how the incidents in the game were designed and scripted. The facilitator also needs to be versed in a number of intentional design choices, such as Jamal not having voiceover and his success. Finally, this paper describes the Facilitator Game, which was developed as a complement to the game and allows a facilitator to jump to bias incidents quickly while debriefing and discussing the game to further participant learning.

Indexed as

games for learningprofessional developmentSerious gamessocial impact game

Identifiers

PMID42311509
PMCPMC13271663

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.