ArticlePhysiological reports2026
M1 a-tDCS does not acutely enhance motor skill acquisition of a dexterous, timing-based videogame task in adults.
Article in Physiological reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Authors and funding
6 authors.
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Abstract
Motor skill acquisition involves plastic changes across distributed neural networks, and anodal transcranial direct current stimulation (a-tDCS) applied over primary motor cortex (M1) is often used to modulate excitability and potentially enhance learning. This study examined whether pairing a-tDCS with practice of a dexterous, timing-based videogame task would improve performance and retention relative to SHAM stimulation. Forty healthy adults practiced a Guitar Hero-style rhythm game requiring rapid finger sequencing, fine motor control, and temporal precision while receiving either 1 mA a-tDCS or SHAM stimulation for 20 min. Performance was assessed through accuracy, best continuous note streak, and overstrums across pre-test, practice, post-test, and 24-h retention sessions. Both groups demonstrated significant improvements across all performance measures with practice, and gains were maintained or further enhanced after 24 h. However, no differences were found between the a-tDCS and SHAM groups at any time point, and no time × group interactions emerged. Overall, a-tDCS did not enhance skill acquisition or retention, highlighting task specificity as a key factor in neuromodulation efficacy.
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