Evidence map›Paper›PMID 42293881›Full record

ArticleFrontiers in psychology2026

Social loneliness and internet gaming addiction among adolescents: the mediating roles of escape motivation and self-control.

Qiying Gan, Hong Wang

Abstract read
In one paragraph

Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Qiying GanFaculty of Teacher Education, Wenshan University, Wenshan, Yunnan, China.
Hong WangFaculty of Teacher Education, Wenshan University, Wenshan, Yunnan, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: In recent years, Internet gaming addiction among adolescents has become increasingly severe, emerging as a pressing global mental health concern. Much of the existing literature has concentrated on factors such as personality, family backgrounds, and the intrinsic appeal of video games, yet the psychological underpinnings of gaming addiction remain underexplored. This research aims to examine how feelings of social loneliness contribute to gaming addiction among teens, focusing on how motivations to escape reality and the ability to regulate one's actions serve as intermediaries in this relationship. Methods: Drawing on the Compensatory Internet Use Theory, this cross-sectional study surveyed 731 middle school students using validated scales measuring social loneliness, Internet gaming addiction, escape motivation, and self-control. Hypotheses were tested using SPSS 27. Results: The results showed a significant positive association between social loneliness and Internet gaming addiction in adolescents. In addition, escape motivation and self-control jointly functioned as mediating variables in the association between social loneliness and gaming addiction. Conclusion: This research elucidates the psychological mechanisms linking social loneliness to internet gaming addiction among adolescents, highlighting the critical mediating roles of escape motivation and self-control. The findings provide theoretical backing for efforts aimed at preventing and intervening in adolescent Internet gaming addiction. They highlight the need for educators and parents to closely monitor adolescents' escape motivation and self-control abilities to mitigate the risk of addiction to gaming.

Indexed as

Compensatory Internet Use Theoryescape motivationinternet gaming addictionself-controlsocial loneliness

Identifiers

PMID42293881
PMCPMC13260473

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.