ArticleEuropean psychiatry : the journal of the Association of European Psychiatrists2026
A qualitative exploration of women's experiences, stigma, and access to care in gaming disorder.
Article in European psychiatry : the journal of the Association of European Psychiatrists, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
backgroundGaming disorder (GD) is recognized by the WHO as a behavioral addiction, yet research remains predominantly men-centric. This study explores the experiences of women gamers, their perceptions of GD, and the barriers women face in accessing care.
methodsSemi-structured interviews were conducted with seven participants identifying as women (six cisgender women and one transgender woman) aged 21-26 years old, in France and Switzerland. Inductive reflexive thematic analysis was used to identify women's experiences of gaming behavior, stigma, and help-seeking.
resultsParticipants reported diverse gaming behaviors, with preferences for narrative-driven games (e.g., RPG and simulations). Stigma, lack of self-awareness, limited self-recognition of problematic gaming, and broader societal misconceptions emerged as significant barriers to recognizing GD as a potential clinical issue warranting help-seeking. None had sought professional care for GD, citing gendered stereotypes and diagnostic biases as key deterrents.
conclusionsThe study highlights the need for women-centered diagnostic tools, clinical approaches, targeted awareness campaigns, and flexible support systems for women with GD. Future research should prioritize larger, diverse samples and intersectional approaches.
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