ArticleBMC nursing2026
Effects of game-based learning and telesimulation methods on the knowledge, skills, motivations, and self-efficacy levels of nursing students in postpartum hemorrhage management: a randomized controlled trial.
Article in BMC nursing, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05323903 (The Effect of Game-Based Learning and Telesimulation Application on Nursing Students' Self-Efficacy in Knowledge, Skills, Motivation and Clinical Performance in Postpartum Hemorrhage Management), which is not on this map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Effect of Game-Based Learning and Telesimulation Application on Nursing Students' Self-Efficacy in Knowledge, Skills, Motivation and Clinical Performance in Postpartum Hemorrhage Management
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionRecently, new methods such as game-based learning, mobile learning, and telesimulation have been used in lessons. In this study, we aimed to evaluate the effects of game-based learning and telesimulation methods on the knowledge, skills, motivation, and self-efficacy levels of nursing students in postpartum hemorrhage management.
methodsThis randomized-controlled study comprised 177 nursing students who had attended an obstetrics and gynecology nursing course at a nursing department in Ankara, Türkiye. Participants were classified according to their grade point average and randomly assigned to four groups of equal size.
resultsAfter training, the knowledge, skill, motivation, and self-efficacy scores in postpartum bleeding management were higher in the groups where telesimulation (Group II), Game-based learning (Group III), and both methods were used together (Group IV) compared with the control group (Group I, p < 0.001). Group IV scores were significantly higher than the other two experimental groups on knowledge (85.5 ± 9.3), skill (19.2 ± 6.3), motivation (141.2 ± 18.7), and self-efficacy (84.5 ± 7.9) scales (p < 0.001).
conclusionTelesimulation and Game-based learning methods were more effective than virtual lecture for teaching postpartum hemorrhage management skills. However, during virtual lessons, combining telesimulation and Kahoot was more effective than all other methods.
trial registrationClinicalTrials.gov ID, NCT05323903, Retrospectively registered. Registered on April 5, 2022.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.