Evidence map›Paper›PMID 42271380›Full record

ArticleJournal of neuroengineering and rehabilitation2026

Feasibility of the Meta Quest 3 for upper limb kinematic analysis: accuracy, consistency, agreement and reliability.

Gloria Campos, Gabriela Calvo, Adrián Borrego, Luis Millán, Álvaro Page, Roberto Llorens

Abstract read
In one paragraph

Article in Journal of neuroengineering and rehabilitation, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

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0cells of the map it votes in
1citing papers in PubMed
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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Gloria CamposNeurorehabilitation and Brain Research Group, Human-Centered Technology Research Institute, Universitat Politècnica de València, Valencia, Spain.
Gabriela CalvoNeurorehabilitation and Brain Research Group, Human-Centered Technology Research Institute, Universitat Politècnica de València, Valencia, Spain.
Adrián BorregoNeurorehabilitation and Brain Research Group, Human-Centered Technology Research Institute, Universitat Politècnica de València, Valencia, Spain.
Luis MillánFaculty of Physical Activity and Sports Sciences, Universitat de València, Valencia, Spain.
Álvaro PageInstitute of Mechanical and Biomechanical Engineering, Universitat Politècnica de València, Valencia, Spain.
Roberto LlorensNeurorehabilitation and Brain Research Group, Human-Centered Technology Research Institute, Universitat Politècnica de València, Valencia, Spain. rllorens@htech.upv.es.

Funding

Conselleria d'Educació, Investigació, Cultura i Esport CIACIF/2024/252Conselleria de Innovación, Universidades, Ciencia y Sociedad Digital, Generalitat Valenciana INREIA/2024/73Ministerio de Ciencia e Innovación PID2022-141498OA-I00
6 · The paper itself

Abstract

backgroundUpper limb motor impairment is a frequent long-term consequence of a wide range of neurological and musculoskeletal conditions. Accurate assessment of motor function is essential to determine patient's condition and plan adequate interventions. While clinical scales are easy to administer and not time-consuming, they could have limited accuracy and be biased. Kinematic analysis can provide detailed, quantitative information but usually depends on expensive, complex, and non-portable systems. Recent virtual reality head-mounted displays, with integrated hand-tracking, offer a promising, low-cost, and portable alternative to conduct upper limb kinematic assessment. However, the accuracy, consistency, agreement and reliability of kinematic variables derived from the hand tracking feature of these devices, as well as the impact of signal preprocessing on feature extraction, remain largely unexplored.

methodsThirty-nine healthy subjects performed five upper-limb tasks including tracking, point-reaching, and reach-and-grasp, while their movements were simultaneously recorded using a laboratory-grade motion capture system and the Meta Quest 3 headset. Multiple kinematic variables were extracted from the hand trajectories of both systems and analysed to evaluate accuracy, consistency, agreement and reliability. Additionally, the impact of signal smoothing on the extracted kinematic values was examined.

resultsMinimal absolute and relative errors were estimated between systems, showing high concordance and consistency across most kinematic variables and tasks. Importantly, the differences observed remained below the minimal detectable change of the motion capture system. Test-retest reliability of kinematic measures estimated by the Meta Quest 3 was moderate to good for nearly all variables with the only exception of the number of movement units, which consistently showed poor reliability across all tasks, indicating limited robustness of this metric. The signal smoothing was found to influence the magnitude of the estimated errors, highlighting the importance of optimizing the preprocessing to maximize the accuracy of the Meta Quest 3.

conclusionsOur findings support the feasibility of using the Meta Quest 3 as a cost-effective and portable alternative to laboratory-grade motion capture systems for kinematic evaluation of upper-limb motor function. However, caution is warranted regarding the selection of variables and tasks, particularly for metrics with limited robustness.

Indexed as

Upper ExtremityAdultBiomechanical PhenomenaFeasibility StudiesFemaleHumansMaleMotion CaptureMovementReproducibility of ResultsVirtual RealityYoung AdultHead-mounted displayKinematic analysisMarkerless motion captureReliabilityUpper-limbVirtual reality

Identifiers

PMID42271380
PMCPMC13474956

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.