Evidence map›Paper›PMID 42243201›Full record

ArticleScientific reports2026

Population-dependent agent performance in non-transitive games: a multi-agent rock-paper-scissors benchmark.

Ou Deng, Jianting Xu, Shoji Nishimura, Atsushi Ogihara, Qun Jin

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Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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2 · The registry

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4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Ou DengGraduate School of Human Sciences, Waseda University, Tokorozawa, Saitama, 359-1192, Japan. dengou@toki.waseda.jp.
Jianting XuGraduate School of Human Sciences, Waseda University, Tokorozawa, Saitama, 359-1192, Japan.
Shoji NishimuraFaculty of Human Sciences, Waseda University, Tokorozawa, Saitama, 359-1192, Japan.
Atsushi OgiharaFaculty of Human Sciences, Waseda University, Tokorozawa, Saitama, 359-1192, Japan.
Qun JinFaculty of Human Sciences, Waseda University, Tokorozawa, Saitama, 359-1192, Japan. jin@waseda.jp.

Funding

2020-2025 JSPS A3 Foresight Program Grant No. JPJSA3F202000012023 and 2024 Waseda University Grants for Special Research Projects No. 2023C-2162023 and 2024 Waseda University Grants for Special Research Projects No. 2024C-223
6 · The paper itself

Abstract

Non-transitive environments complicate the notion of a single "best" strategy: performance depends on the opponent population, and rankings are meaningful only relative to a specified opponent pool and protocol. We present a reproducible multi-agent benchmark for iterated rock-paper-scissors and evaluate 54 agents from 18 archetypes-deep recurrent and transformer sequence models, actor-critic reinforcement learners, Bayesian/Markov predictors, classical classifiers, and rule-based baselines-in 500-round double round-robin tournaments across 10 random seeds. To support auditability, we define a simple regret certificate: a Lipschitz-type inequality that upper-bounds a best-response payoff gap using the [Formula: see text] discrepancy between an agent's predicted action distribution and an empirical estimate of the opponent's action distribution, computable online from logged predictions. Our experiments indicate that (i) recurrent predictors tend to achieve the highest and most stable scores, with gains that are largest against predictable opponents; (ii) rankings shift notably with the opponent pool (Spearman [Formula: see text] between two evaluation rosters), with the top-ranked method changing across configurations; and (iii) the induced meta-game exhibits substantial non-transitivity, including 134 detected three-cycles in the pairwise payoff matrix. Under our 500-round online update budget and short-context design, transformer agents are competitive but do not outperform tuned recurrent baselines, which may reflect an inductive-bias mismatch in short-horizon adversarial play. Our code and analysis pipeline provide an extensible testbed for studying population-dependent evaluation and learning dynamics in canonical non-transitive games.

Identifiers

PMID42243201
PMCPMC13478294

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.