Evidence map›Paper›PMID 42238756›Full record

ArticleImaging neuroscience (Cambridge, Mass.)

Gamer in the scanner: Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content.

Yann Harel, Basile Pinsard, Julie Boyle, Valentina Borghesani, Maximilien Le Clei, Paul-Henri Mignot, Marie St-Laurent, Karim Jerbi, Lune Bellec

Abstract read
In one paragraph

Article in Imaging neuroscience (Cambridge, Mass.). The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Yann HarelDepartment of Psychology, University of Montréal, Montréal, Canada.ORCID https://orcid.org/0000-0002-8970-1983
Basile PinsardCentre de Recherche de l'Institut Universitaire de Gériatrie de Montréal (CRIUGM), Montréal, Canada.ORCID https://orcid.org/0000-0002-4391-3075
Julie BoyleCentre de Recherche de l'Institut Universitaire de Gériatrie de Montréal (CRIUGM), Montréal, Canada.ORCID https://orcid.org/0000-0001-5927-221X
Valentina BorghesaniSwiss National Centre of Competence in Research, University of Geneva, Geneva, Switzerland.ORCID https://orcid.org/0000-0002-7909-8631
Maximilien Le CleiCentre de Recherche de l'Institut Universitaire de Gériatrie de Montréal (CRIUGM), Montréal, Canada.ORCID https://orcid.org/0000-0002-9831-6657
Paul-Henri MignotIMT Atlantique, Brest, France.
Marie St-LaurentCentre de Recherche de l'Institut Universitaire de Gériatrie de Montréal (CRIUGM), Montréal, Canada.ORCID https://orcid.org/0000-0003-1777-4857
Karim JerbiDepartment of Psychology, University of Montréal, Montréal, Canada.ORCID https://orcid.org/0000-0002-3790-9651
Lune BellecDepartment of Psychology, University of Montréal, Montréal, Canada.ORCID https://orcid.org/0000-0002-9111-0699

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In recent years, videogames have gathered interest in cognitive neuroscience for their potential to study cognition in dynamical and naturalistic contexts. Yet, the complexity of game environments often challenges traditional modeling approaches, and current annotation methods-typically manual or based on modified games-remain labor-intensive and limited in scope. Here, we introduce a flexible and scalable framework using the gym-retro Python library to emulate a classic action-platformer,

Indexed as

automated annotationcognitive neurosciencefMRInaturalistic neuroimagingvideo games

Identifiers

PMID42238756
PMCPMC13228873

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.