Evidence map›Paper›PMID 42231511›Full record

SynthesisBMC psychology2026

Virtual gifting as affective monetization: a meta-analysis of behavioral antecedents in live game streaming platforms.

Siwat Chokpaisan, Charin Suwanwong, Jakkrit Thavorn

Abstract readMeta-AnalysisSystematic Review
In one paragraph

Synthesis in BMC psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Siwat ChokpaisanBehavioral Science Research Institute, Srinakharinwirot University, 114, Soi Sukhumvit 23, Sukhumvit Road, Khlong Toei Nuea, Wattana, Bangkok, 10110, Thailand.
Charin SuwanwongBehavioral Science Research Institute, Srinakharinwirot University, 114, Soi Sukhumvit 23, Sukhumvit Road, Khlong Toei Nuea, Wattana, Bangkok, 10110, Thailand.
Jakkrit ThavornThammasat Business School, Thammasat University, 2 Prachan Road, Pranakorn, Bangkok, 10200, Thailand. jakkrit@tbs.tu.ac.th.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual gifting is an important monetization mechanism in live game streaming, but prior evidence remains fragmented across psychological, social, and platform-oriented explanations. This study conducted a systematic review and meta-analysis of empirical research published between 2015 and 2025 to synthesize construct-level antecedents associated with virtual gifting in live game streaming and closely related live streaming contexts. Following PRISMA 2020, eligible studies were identified through a structured database search, screened against predefined criteria, and coded using a standardized extraction procedure. Effect sizes were synthesized using random-effects models, and exploratory subgroup analyses were used to examine potential differences between self-report and secondary behavioral data. The results showed that engagement, attractiveness, utility, social acceptance, hedonic motivation, and awareness of needs were positively associated with virtual gifting, whereas passing time was negatively associated. Parasocial relationships showed a large but statistically unstable pooled association under substantial heterogeneity. Across several antecedent categories, heterogeneity was high, indicating that pooled estimates should be interpreted as average associations across diverse operationalizations, platforms, samples, and data sources. Differences between self-report and behavioral data were observed descriptively, but these subgroup findings should be interpreted cautiously because several subgroups were based on limited numbers of studies. Overall, the findings provide a bounded synthesis of factors associated with virtual gifting and suggest that gifting behavior is linked to activated engagement, streamer-related cues, social acceptance, perceived value, and need awareness, rather than passive viewing motives.

Indexed as

Digital MediaMotivationVideo GamesHumansDigital MonetizationLive Game StreamingMeta-AnalysisPlatform EconomicsVirtual Gifting

Identifiers

PMID42231511
PMCPMC13242145

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.