Evidence map›Paper›PMID 42231362›Full record

SynthesisBMC medical education2026

Innovative technologies in psychiatry education: a systematic review.

Saba Mokhtari, Asieh Mokhtari, Seyed Vahid Shariat, Ali Nazeri Astaneh, Mohammadreza Shalbafan

Abstract readSystematic Review
In one paragraph

Synthesis in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Saba MokhtariPsychosis Research Center, University of Social Welfare and Rehabilitation Sciences, Tehran, Iran.
Asieh MokhtariSchool of Allied Medical Sciences, Iran University of Medical Sciences, Tehran, Iran.
Seyed Vahid ShariatMental Health Research Center, Psychosocial Health Research Institute (PHRI), Department of Psychiatry, School of Medicine, Iran University of Medical Sciences, Tehran, Iran.
Ali Nazeri AstanehPsychosis Research Center, University of Social Welfare and Rehabilitation Sciences, Tehran, Iran.
Mohammadreza ShalbafanMental Health Research Center, Psychosocial Health Research Institute (PHRI), Department of Psychiatry, School of Medicine, Iran University of Medical Sciences, Tehran, Iran. Shalbafan.mr@iums.ac.ir.

Funding

Iranian National Agency for Strategic Researches in Medical Sciences Education (NASR) 4020282
6 · The paper itself

Abstract

introductionThe rapid integration of innovative technologies into healthcare education has reshaped how medical training is delivered. While simulation-based learning, virtual reality (VR), and gamified platforms are well established in other specialties, their use in psychiatry education remains limited. Given the increasing demand for interactive methods that suit digitally oriented learners, this review evaluates the effectiveness of these technologies in psychiatry training.

methodA systematic review was conducted in accordance with the PRISMA guidelines. We searched PubMed, Scopus, ScienceDirect, Cochrane, and PsycINFO to identify eligible randomized and non-randomized trials up to May 2025. Inclusion criteria required studies involving medical students, residents, or physicians using technology-based interventions such as VR, virtual patients (VPs), serious games, high-fidelity simulation (HFS), or mobile applications. We included only studies that reported quantitative educational outcomes (e.g., knowledge, skills, diagnostic accuracy, confidence). We assessed risk of bias using the RoB2, ROBINS-I, and JBI tools, depending on the study design.

resultsOut of 2,005 initial records, nine studies met the inclusion criteria. Interventions included VPs (n = 4), HFSs (n = 2), comprehensive clinic simulators (n = 1), VR simulations (n = 1), and gamified mobile microlearning (n = 1). Most studies demonstrated positive short-term effects on knowledge, diagnostic accuracy, skills, confidence, and empathy. Virtual reality simulations reduced stigma and increased empathy toward patients with psychosis, while high-fidelity simulations significantly improved procedural skills such as electroconvulsive therapy (ECT). However, evidence of sustained learning and long-term outcomes was inconsistent. Risk of bias varied from low to moderate across studies, with methodological heterogeneity limiting comparability.

conclusionInnovative technologies show promising potential in psychiatry education by enhancing engagement, clinical reasoning, and skill acquisition. Virtual patients support diagnostic training, high-fidelity simulations strengthen procedural skills, and VR interventions can positively influence attitudes such as empathy and stigma reduction. Gamified mobile applications provide scalable, accessible tools for reinforcing psychiatric knowledge. Nevertheless, findings remain mixed due to variability in study design, small sample sizes, and limited follow-up. Future research should focus on large-scale, well-controlled trials that assess long-term effectiveness, cost-efficiency, and integration into curricula. Overall, innovative technologies represent a valuable complement to traditional psychiatry education and warrant broader adoption and evaluation.

Indexed as

Educational TechnologyEducation, MedicalPsychiatrySimulation TrainingVirtual RealityClinical CompetenceDigital HealthHumansMobile ApplicationsVideo GamesMedical educationPsychiatrySystematic reviewVirtual reality

Identifiers

PMID42231362
PMCPMC13445698

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.