Evidence map›Paper›PMID 42223906›Full record

Trial reportEuropean geriatric medicine2026

Impact of virtual reality versus conventional balance training on balance function and fear of falling in older adults: a single blinded, randomized controlled trial.

Alireza Shamsoddini, Moslem Cheraghifard

Abstract readRandomized Controlled Trial
PubMed Publisher
In one paragraph

Trial report in European geriatric medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Alireza ShamsoddiniExercise Physiology of Research Center, Life Style Institute, Baqiyatallah University of Medical Sciences, Sheikh Bahaie South Street, Mulla Sadra Street, Vanak Square, Tehran, 1435916471, Iran. alirezaot@bmsu.ac.ir.ORCID http://orcid.org/0000-0001-6475-6139
Moslem CheraghifardRehabilitation Research Center, Department of Occupational Therapy, School of Rehabilitation Sciences, Iran University of Medical Sciences, Tehran, Iran.ORCID http://orcid.org/0000-0002-9884-5516

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeBalance issues and the fear of falling are among the primary factors contributing to falls in older people, leading to injury and a decline in quality of life.

methodsA single-blind, randomized, controlled trial was conducted involving 34 older adult participants (17 males and 17 females). The participants in the virtual reality group performed exercises using Kinect and a balance board, while those in the conventional interventions group performed balance exercises. The participants received interventions twice weekly for six weeks, each lasting 50 min. Fear of falling and balance performance were assessed using the Falls Efficacy Scale, Activities-specific Balance Confidence Scale, Berg Balance Scale, Time Up and Go Test, and Functional Reach Test. Evaluations were conducted at three time points: pre-intervention, post-intervention, and follow-up. The participants' motivation levels were also evaluated using the Intrinsic Motivation Inventory.

resultsA total of 34 older adults (mean age 71.3 ± 5.4 years) completed the study. For the primary outcomes, a significant group-by-time interaction was found for both the Falls Efficacy Scale (FES-I, p = 0.04) and the Berg Balance Scale (BBS, p < 0.001). Post-intervention, the virtual reality (VR) group showed a significant reduction in fear of falling (mean change in FES-I: -4.2 points, p < 0.001), whereas the conventional group did not. Both groups demonstrated significant and sustained improvements in balance on the BBS from baseline to follow-up (VR group mean change: + 6.1 points; Conventional group mean change: + 4.3 points; both p < 0.001), with no significant difference between the groups. Functional mobility also improved significantly in both groups over time (Timed Up and Go, p < 0.001). Furthermore, the VR group reported significantly higher motivation scores, specifically in enjoyment (p < 0.001) and perceived competence (p < 0.001), compared to the conventional group.

conclusionVirtual reality interventions were associated with reduced fear of falling, enhanced confidence in balance abilities, increased participants' engagement in the intervention process, and offered more favorable experiences of balance interventions within the older population. However, causal pathways cannot be established from this study, and the findings should be interpreted considering the limited sample size.

Indexed as

Accidental FallsExercise TherapyFearPostural BalanceVirtual RealityAgedAged, 80 and overFemaleHumansMaleQuality of LifeSingle-Blind MethodAgingBalanceFear of fallingVirtual reality

Identifiers

PMID42223906

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.