Evidence map›Paper›PMID 42222545›Full record

ArticleBasic and clinical neuroscience

The Combined Effect of Active Video Games and tDCS on Balance and Cognitive Flexibility in Children With ASD.

Sepideh Fallahiyan, Mahmoud Sheikh, Seyyed Fardin Qeysari, Mahboubeh Ghayour Najaf Abadi

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Article in Basic and clinical neuroscience. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Sepideh FallahiyanDepartment of Behavioral and Cognitive Sports Sciences, Faculty of Sports and Health Sciences, University of Tehran, Tehran, Iran.ORCID 0000-0002-2454-2985
Mahmoud SheikhDepartment of Behavioral and Cognitive Sports Sciences, Faculty of Sports and Health Sciences, University of Tehran, Tehran, Iran.
Seyyed Fardin QeysariDepartment of Behavioral and Cognitive Sports Sciences, Faculty of Sports and Health Sciences, University of Tehran, Tehran, Iran.ORCID 0000-0002-4853-0110
Mahboubeh Ghayour Najaf AbadiDepartment of Behavioral and Cognitive Sports Sciences, Faculty of Sports and Health Sciences, University of Tehran, Tehran, Iran.ORCID 0000-0001-9864-1321

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: This study looked at the effects of combined transcranial direct current stimulation (tDCS) and exergaming therapy on the balance and cognitive flexibility in children with autism spectrum disorder (ASD). Methods: A quasi-experimental randomized controlled trial (RCTs) study was undertaken with 30 children aged 7-10 years, who were randomly allocated to either an experimental group (n=15) getting active tDCS (1.5 mA over the left DLPFC) + Kinect-based exergaming or a control group (n=15) receiving sham tDCS with exergaming. The 4-week intervention (3 sessions per week) was preceded and followed by extensive evaluations using the movement assessment battery for children-2 (MABC-2) and the Wisconsin card sorting test (WCST). Results: Analysis of covariance (ANCOVA) showed significant between-group differences favoring the experimental group for static balance (F=9.537, P<0.001, η Conclusion: The work fills a key gap in neurorehabilitation research by presenting empirical data for combined neuromodulation and digital-motor therapies in ASD. The findings encourage the creation of tailored protocols that target both cognitive and motor networks concurrently. Future studies should look at long-term maintenance effects and the brain processes that underpin these synergistic advantages. This integrated strategy holds promises for improving motor learning and functional results in children with neurodevelopmental problems. Highlights: The research aimed to investigate the synergistic effects of combining tDCS with exergaming on cognitive postural balance in children with ASD. A randomized controlled design was employed, involving thirty ASD participants aged 7-10 years, divided into an active tDCS + exergaming group and a sham tDCS + exergaming control group over a four-week intervention.Children receiving active tDCS alongside exergaming demonstrated a significant improvement in cognitive flexibility compared with the sham group, as measured by standardized executive-function tasks.The active stimulation group showed greater postural stability and enhanced dynamic balance after the intervention, indicating that neural modulation may facilitate better motor control and integration.The concurrent application of tDCS and exergaming likely created a neuroplastic synergy, enhancing cortical excitability and adaptive brain reorganization related to both motor and cognitive domains.The dual-modal intervention appears to be a promising non-pharmacological approach for neurorehabilitation in children with ASD, integrating cognitive training and sensorimotor engagement to target underlying executive and motor deficits. Plain Language Summary: This study explored whether combining transcranial direct current stimulation (tDCS), a gentle electrical stimulation applied to the brain, with active video gaming (exergaming) could improve motor balance and cognitive flexibility in children diagnosed with autism spectrum disorder (ASD). Thirty children aged seven to ten participated and were divided into two groups. One group received real brain stimulation (active tDCS) along with exergaming, while the other group received sham stimulation but played the same games. The intervention lasted four weeks, with three sessions per week. Before and after the treatment, the researchers assessed the children's balance and cognitive skills. Results showed that those who received the combined treatment demonstrated significantly greater improvement in cognitive flexibility, meaning they could shift their thinking more easily, make more accurate decisions, and repeat fewer errors. The findings suggest that this combined approach of brain stimulation and interactive physical gaming may be an effective way to enhance both mental and motor abilities in children with ASD, offering new possibilities for integrated brain-body rehabilitation.

Indexed as

Autism spectrum disorder (ASD)Cognitive flexibilityExergamingMotor learningNeurorehabilitationTranscranial direct current stimulation (tDCS)

Identifiers

PMID42222545
PMCPMC13220670

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.