Evidence map›Paper›PMID 42221343›Full record

ArticleBasic and clinical neuroscience2025

A Virtual reality-based System for Hand Rehabilitation and Its Impact on the Emotional and Physiological Responses of Users.

Amin Asgharzadeh Alvar, Ali Esteki, Iraj Abdollahi

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Article in Basic and clinical neuroscience, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

3 authors.

Amin Asgharzadeh AlvarDepartment of Biomedical Engineering and Medical Physics, School of Medicine, Shahid Beheshti University of Medical Sciences, Tehran, Iran.ORCID https://orcid.org/0000-0002-6603-9333
Ali EstekiDepartment of Biomedical Engineering and Medical Physics, School of Medicine, Shahid Beheshti University of Medical Sciences, Tehran, Iran.ORCID https://orcid.org/0000-0002-8661-4999
Iraj AbdollahiDepartment of Physiotherapy, School of Rehabilitation Sciences, University of Social Welfare and Rehabilitation Sciences, Tehran, Iran.ORCID https://orcid.org/0009-0005-6600-8288

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Maintaining motivation is one of the most important characteristics of rehabilitation strategies for successful treatment. Understanding the underlying mechanism of mental state helps develop new therapeutic methods based on virtual reality (VR) and serious game technologies. The present study develops a cost-benefit game-based hand rehabilitation system and assesses the influence on the psychological state of subjects when they interact with a VR environment in different task difficulty levels. Methods: First, we introduced a low-cost smart hand rehabilitation system based on the Leap Motion Tracker. Subsequently, the experimental study was performed with 20 healthy participants. Their mental states were evoked using interaction with two separate games in four different difficulty levels. Three measures from the self-assessment manikin (SAM) self-reported test were described as a psychological response to this condition, and four features were extracted from the photoplethysmogram signal to quantify psychophysiological responses of the autonomic nervous system (ANS). Results: Comparison of the different difficulty levels revealed significant changes in arousal and dominance corresponding to the under-challenging and over-challenging conditions, respectively. The results of psychophysiological feature analysis showed significant differences only for the standard deviation of intervals between consecutive heartbeats. Conclusion: The developed system is a low-cost smart solution that can be useful for upper limb neurological rehabilitation. Regulating difficulty parameters of the implemented game can be used to influence the motivation of users through rehabilitation procedures. Photoplethysmogram is an appropriate psychophysiological indicator of mental states, but further studies are required.

Indexed as

Psychophysiological measuresSelf-assessment manikin (SAM) testSerious gameSmart hand rehabilitationVirtual reality

Identifiers

PMID42221343
PMCPMC13219823

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.