Evidence map›Paper›PMID 42218455›Full record

ArticleBMC medical education2026

Use of virtual reality simulation in preparation for practical training in healthcare education - a mixed method study with students and educators.

Nina Skjaeret-Maroni, Siri Merete Braendvik, Ida Juberg, Sissel Horghagen, Ann-Kristin Gunnes Elvrum

Abstract read
In one paragraph

Article in BMC medical education, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Nina Skjaeret-MaroniDepartment of Neuromedicine and Movement Science, Faculty of Medicine and Health Science, Norwegian University of Science and Technology (NTNU), Trondheim, 7030, Norway. nina.skjaret.maroni@ntnu.no.
Siri Merete BraendvikDepartment of Neuromedicine and Movement Science, Faculty of Medicine and Health Science, Norwegian University of Science and Technology (NTNU), Trondheim, 7030, Norway.
Ida JubergDepartment of Neuromedicine and Movement Science, Faculty of Medicine and Health Science, Norwegian University of Science and Technology (NTNU), Trondheim, 7030, Norway.
Sissel HorghagenDepartment of Neuromedicine and Movement Science, Faculty of Medicine and Health Science, Norwegian University of Science and Technology (NTNU), Trondheim, 7030, Norway.
Ann-Kristin Gunnes ElvrumDepartment of Neuromedicine and Movement Science, Faculty of Medicine and Health Science, Norwegian University of Science and Technology (NTNU), Trondheim, 7030, Norway.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionSimulation-based education promotes active learning and reflective practice in healthcare education. With the advancement of immersive technologies, virtual reality (VR) enables simulation of complex clinical interactions in a safe and engaging environment. PURPOSE: This study explored the experiences and perceptions of students and educators regarding the use of VR-based dialogue simulations as preparation for practical training in physiotherapy and occupational therapy education.

methodsA concurrent mixed-methods design was applied. Ninety-three second-year bachelor students participated in two short VR scenarios simulating communication with a child with cerebral palsy and her father. Data was collected through a post-simulation questionnaire for the students (n = 49) and a focus group interview with five educators. Questionnaires were analyzed descriptively, while reflexive thematic analysis was employed on the interviews.

resultsStudents described VR simulation as a valuable and safe learning experience. They highlighted the importance of observing peers, engaging in structured reflection, and receiving feedback. The VR component contributed by providing brief but immersive encounters with the child and parent avatars, which enriched the subsequent reflections. Educators emphasized that the simulations triggered emotional engagement and promoted deep learning, particularly during the debriefing phase. Both explicit learning outcomes (e.g., practicing open-ended questions) and implicit outcomes (e.g., increased confidence, emotional resilience) were identified. Technical support and a structured pedagogical model were essential for successful implementation.

conclusionVR-based simulations represent a promising pedagogical approach for developing communication skills in healthcare education. Their effectiveness depends on constructive alignment of learning objectives, structured facilitation, and reliable technical support. Future research should examine long-term skill transfer and optimize VR design for complex interpersonal interactions.

Indexed as

Occupational TherapySimulation TrainingVirtual RealityFemaleFocus GroupsHumansMaleProblem-Based LearningSurveys and QuestionnairesActive learningCommunication skillsHealthcare discipline educationHealthcare educationSimulation-based educationVirtual Reality

Identifiers

PMID42218455
PMCPMC13435449

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.