Evidence map›Paper›PMID 42204076›Full record

ArticleCognitive research: principles and implications2026

Spatially modulated visuomotor efficiency in FPS players: eye-tracking evidence from a Go/No-Go target acquisition task.

Liu Yang, Yuru Huang, Peitao Li, Hongjie Tang, Xinhong Jin

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Article in Cognitive research: principles and implications, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Liu YangSchool of Psychology, Shanghai University of Sport, Shanghai, China.
Yuru HuangSchool of Psychology, Shanghai University of Sport, Shanghai, China.
Peitao LiSchool of Psychology, Shanghai University of Sport, Shanghai, China.
Hongjie TangSchool of Psychology, Shanghai University of Sport, Shanghai, China.
Xinhong JinSchool of Psychology, Shanghai University of Sport, Shanghai, China. xinhongjin0103@126.com.ORCID http://orcid.org/0000-0001-8392-8426

Funding

the National Natural Science Foundation of China 32300914
6 · The paper itself

Abstract

First-person shooter (FPS) games demand rapid visual processing, spatial awareness, and response inhibition, yet the cognitive correlates of FPS gameplay remain under debate. This study examined whether FPS gaming experience is associated with inhibitory control indices and visuomotor efficiency using a gamified Go/No-Go target acquisition task with FPS-relevant spatial demands. Behavioral and eye movement indices were compared between 29 experienced FPS players (16 males; mean age = 21.38 ± 2.11 years) and 32 non-FPS participants (17 males; mean age = 21.00 ± 2.11 years). Results showed that FPS players demonstrated reliably faster execution times, while accuracy on Go trials did not differ between groups. For No-Go trials, overall commission error rates did not show a significant group effect, but were systematically modulated by spatial context (quadrant and its interaction with target distance). Eye-tracking results further revealed more efficient oculomotor dynamics in FPS players, including shorter saccade latencies and durations, with group differences most pronounced in specific spatial locations (notably Quadrant 2). Together, these findings suggest that FPS gaming experience is associated with faster visuomotor responding and distinct gaze dynamics under spatially distributed demands, while inhibitory accuracy appears more strongly shaped by spatial constraints than by experience level.

Indexed as

AttentionExecutive FunctionEye MovementsInhibition, PsychologicalPsychomotor PerformanceSpace PerceptionVideo GamesAdultEye-Tracking TechnologyFemaleHumansMaleReaction TimeYoung AdultEye movementFirst-person shooter gamesGo/No-Go taskSpatial attentionVisuomotor efficiency

Identifiers

PMID42204076
PMCPMC13402276

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.