Evidence map›Paper›PMID 42200642›Full record

Trial reportThe journal of nursing research : JNR2026

Effects of Applying Gamified Exercise in Health Education Classes on Physical Activity Levels in School-Aged Children: A Randomized Controlled Pilot Study.

Li-Chun Hsiao, Chi-Jane Wang, Ya-Ping Yang, Jong-Ni Lin

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in The journal of nursing research : JNR, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0cells of the map it votes in
0citing papers in PubMed
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1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Li-Chun HsiaoDepartment of Nursing, College of Medicine, National Cheng Kung University, Tainan, Taiwan.
Chi-Jane WangDepartment of Nursing, College of Medicine, National Cheng Kung University, Tainan, Taiwan.ORCID 0000-0001-8204-8574
Ya-Ping YangDepartment of Nursing, National Tainan Junior College of Nursing, Tainan, Taiwan.
Jong-Ni LinDepartment of Post-Baccalaureate Nursing, and Department of Nursing, Da-Yeh University, Changhua, Taiwan.ORCID 0000-0003-3414-809

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundDeclining physical activity (PA) among schoolchildren is a global issue. Schools play a crucial role in children's PA, as they spend most of their waking hours at school. Therefore, developing an easy-to-implement school-based physical activity program is important. PURPOSE: This study was designed to evaluate the effectiveness of using gamified exercise in health education classes to enhance PA levels among schoolchildren.

methodsA randomized controlled pilot design was applied. Two elementary schools were randomly assigned, respectively, to an experimental group (EG; n = 47) that received a gamified fitness program with reciprocal physical education and a control group (CG; n = 44) that received reciprocal physical education only. The gamified fitness program, developed and validated by a multidisciplinary team, was delivered during health education classes. PA levels were measured using AI-wireless wrist sensors worn during schooltime at three points, including the first week (T1), sixth week (T2), and 12th week (T3) of the program. Program feasibility was assessed using participant satisfaction and analyzed using Generalized Estimating Equations (GEE).

resultsPA levels at the three time points (T3-T1) were significantly different between the two groups. The results of GEE analysis revealed that daily steps (mean difference ± SE: 4,068.4 ± 1,144.1 steps), total PA (84.4 ± 16.0 min), light PA (LPA; 72.6 ± 15.3 min), and moderate to vigorous PA (MVPA; 12.1 ± 2.9 min) increased significantly more over time in the EG than the CG. Moreover, approximately 85% of the EG identified the PA program as being satisfactory and feasible. CONCLUSIONS/IMPLICATIONS FOR PRACTICE: The results of the pilot trial conducted in this study demonstrate the feasibility of integrating gamified exercise into school health education classes and the potential of this program to increase physical activity levels in schoolchildren significantly. The success of the developed program is attributable to its multidisciplinary approach, engaging design, and focus on core strength and cardiorespiratory endurance. Gamified fitness in health education may be used to promote activity, support inclusive policies, and reduce disparities among school-age students.

Indexed as

ExerciseGamificationHealth EducationChildFemaleHumansMalePilot ProjectsSchoolsgamificationinclusive curriculummultidisciplinaryphysical activityschool-age children

Identifiers

PMID42200642
PMCPMC13200866

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.