ArticleFrontiers in psychology2026
The effect of virtual reality on exercise execution in people with Parkinson's disease.
Article in Frontiers in psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: Virtual reality (VR) has become increasingly popular for rehabilitation in people with Parkinson's disease (PD). Despite studies already showing positive effects of prolonged VR interventions, there have been little investigations on the effects of VR on the movement execution, which might impact training intensity. The aim of this study was to investigate the effect of VR on movement execution compared to therapist instructed (TI) exercises in people with PD. Methods: Thirty people with PD performed three different exercises aimed at improving range of motion (ROM) or postural control in an immersive VR setting. Comparable TI exercises were conducted. ROM and center of pressure were analyzed with a marker-based motion capture system and a pressure plate, respectively, to quantify movement execution. Statistical analysis of was performed using one-way Anova with Bonferroni correction for multiple comparisons and Cohen's d was calculated as effect size. Results: For the two exercises to increase ROM results were inconsistent as one exercise showed larger ROM for the VR condition ( Discussion: This study demonstrates that the effects of VR on exercise execution differ depending on the specific exercise goal and task characteristics. While fully immersive VR was associated with greater ROM in exercises that benefit from continuous visual feedback, conventional TI exercises resulted in superior performance for other tasks, including balance exercises targeting limits of stability. The findings suggest that visual feedback, perceived safety, and task-specific demands play a crucial role in determining the effectiveness of VR-based interventions. Future research should focus on optimizing VR interventions through adaptive feedback and personalized task difficulty to fully exploit their potential in therapeutic exercise settings.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.