Evidence map›Paper›PMID 42178816›Full record

Trial reportJournal of intellectual disability research : JIDR2026

Balancing in Virtual Reality: Motor Learning and Functional Improvement in Down Syndrome.

Evelyn Ardai, Tibor Vámos, Gabriella Papp, Andrea Berencsi

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of intellectual disability research : JIDR, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Evelyn ArdaiELTE Eötvös Loránd University Bárczi Gusztáv Faculty of Special Needs Education, Institute of Special Needs Education for People with Atypical Behaviour and Cognition, Budapest, Hungary.ORCID https://orcid.org/0000-0002-2990-5618
Tibor VámosELTE Eötvös Loránd University Bárczi Gusztáv Faculty of Special Needs Education, Motor Control and Learning Research Group, Budapest, Hungary.ORCID https://orcid.org/0000-0003-0796-5174
Gabriella PappELTE Eötvös Loránd University Bárczi Gusztáv Faculty of Special Needs Education, Institute of Special Needs Education for People with Atypical Behaviour and Cognition, Budapest, Hungary.ORCID https://orcid.org/0000-0001-7766-2115
Andrea BerencsiELTE Eötvös Loránd University Bárczi Gusztáv Faculty of Special Needs Education, Motor Control and Learning Research Group, Budapest, Hungary.ORCID https://orcid.org/0000-0002-2330-7895

Funding

Eötvös Loránd University Faculty of Education and Psychology
6 · The paper itself

Abstract

backgroundMotor learning in individuals with Down syndrome (DS) may be influenced by syndrome-specific motor and cognitive characteristics. Virtual reality (VR) systems are becoming increasingly popular and offer a valuable opportunity to study motor learning. To date, only a few studies have examined motor learning to improve balance in DS. This study aimed to investigate motor learning and functional motor performance in young adults with DS during VR-based training.

methodsParticipants with DS (n = 31) and typical development (TD = 28) between 18 and 30 years of age took part in the study. Participants were randomly allocated into training (DS Wii and TD Wii) and control (DS C and TD C) groups. Training groups participated in a 4-week-long balance training with two Nintendo Wii balance games, whereas their performance was monitored. All participants underwent pre- and posttraining assessment of functional motor performance.

resultsDuring the VR training, the DS Wii and TD Wii groups' game scores show significant performance improvements in both games. Learning curves showed great individual differences, especially in DS. Although TD groups outperformed DS groups in the functional motor tests, DS Wii group's pre- and post-training results indicated a significant improvement in functional motor performance.

conclusionThese findings demonstrate that individuals with DS are able to learn in a VR environment and successfully transfer the acquired skills to functional abilities. TD individuals also improved their functional performance or reached a plateau. We conclude that VR is an effective system for engaging DS individuals in motor training for improving balance skills.

Indexed as

Down SyndromeExercise TherapyLearningMotor SkillsPostural BalancePsychomotor PerformanceVirtual RealityAdolescentAdultFemaleHumansMaleVideo GamesYoung AdultbalanceDown syndromemotor learningvirtual reality

Identifiers

PMID42178816
PMCPMC13327201

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LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.