Evidence map›Paper›PMID 42177366›Full record

ArticleCommunications psychology2026

Action video game playing impacts occupational screening for high-stakes professionals.

Aaron Cochrane, Ciara Sibley, Rebecca NeSmith, C Shawn Green, Daphne Bavelier

Abstract read
In one paragraph

Article in Communications psychology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Aaron CochraneBrown University, Providence, RI, USA.ORCID http://orcid.org/0000-0001-6691-9149
Ciara SibleyUS Naval Research Laboratory, Washington, DC, USA.
Rebecca NeSmithNaval Aerospace Medical Institute, Pensacola, FL, USA.
C Shawn GreenUniversity of Wisconsin, Madison, WI, USA. cshawn.green@wisc.edu.ORCID http://orcid.org/0000-0002-9290-0262
Daphne BavelierUniversity of Geneva, Geneva, Switzerland.ORCID http://orcid.org/0000-0002-5904-1240

Funding

United States Department of Defense | United States Navy | Office of Naval Research (ONR) N00014-22-12283
6 · The paper itself

Abstract

Action video game playing has been linked with enhanced cognitive and perceptual abilities measured via a variety of basic psychological lab tests. However, much less work has examined such relations in the context of measures with direct real-world workplace relevance. Here we examined the performance of male United States military personnel on a psychomotor task battery, part of an official selection test designed to assess aptitude for military aviation. We found that action video game playing was significantly and positively associated with performance on this battery. More specifically, increased action video game experience among Naval Flight Students was linked to both better initial performance as well as more rapid learning within the psychomotor task. In contrast, when examining the same associations in a control group for whom the psychomotor task was not occupationally relevant (i.e., not Naval Flight Students), action video game playing was not reliably associated with psychomotor task learning. Time spent playing recreational video games with mechanics more similar to the screening task, flight simulator games, was not related to psychomotor task learning speed in either group. This pattern suggests that recreational action video game playing may work in concert with explicit occupational training to support effective learning and successful workplace outcomes in high-stakes professions.

Identifiers

PMID42177366
PMCPMC13478157

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.