Evidence map›Paper›PMID 42173962›Full record

ArticleScientific reports2026

Immense data processing within brain networks in professional gamers.

Gangta Choi, Young-Don Son, Doug Hyun Han

Abstract read
In one paragraph

Article in Scientific reports, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Gangta ChoiDepartment of Psychiatry, College of Medicine, Chung Ang University, Seoul, Republic of Korea.
Young-Don SonDepartment of Biomedical Engineering, Gachon University, Seongnam, Republic of Korea.
Doug Hyun HanDepartment of Psychiatry, Chung Ang University Hospital, 102 Heukseok-ro, Dongjak-gu, Seoul, 06973, Republic of Korea. hduk70@gmail.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Internet video games represent complex systems that process large data volumes, requiring cognitive skills. We hypothesized that professional gamers must effectively process a vast amount of information to compete, likely involving altered brain functional connectivity (FC), cortical volumes, and white matter connectivity (FA) within ventral attention network (VAN), dorsal attention network (DAN) and thalamocortical networks (TCN). The study recruited 23 professional gamers and 20 healthy control participants. All participants underwent magnetic resonance imaging (MRI) scanning and cognitive function tests. Professional gamers demonstrated increased FC and larger cortical volumes within the VAN, along with improved FA within the DAN compared to controls. Decreased FC within the TCN was also observed. Working memory backward was negatively correlated with the FC from the left thalamus to the left pre-cingulate cortex in all participants. Hence, the brains of professional gamers adapt to respond to an immense influx of external stimuli by enhancing connectivity and cortical volume within the VAN, improving white matter integrity within the DAN, and restricting TCN connectivity.

Indexed as

BrainNerve NetVideo GamesAdultAttentionBrain MappingCognitionFemaleHumansMagnetic Resonance ImagingMaleWhite MatterYoung AdultBrain functional connectivityDorsal attention networkProfessional gamersThalamocortical networksWhite matter connectivity

Identifiers

PMID42173962
PMCPMC13415535

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.