Evidence map›Paper›PMID 42165642›Full record

ArticleTranslational vision science & technology2026

Gamification Enhances User Engagement and Task Performance in Prosthetic Vision Testing.

Lily M Turkstra, Byron A Johnson, Arathy Kartha, Gislin Dagnelie, Michael Beyeler

Abstract read
In one paragraph

Article in Translational vision science & technology, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

5 authors.

Lily M TurkstraDepartment of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.
Byron A JohnsonDepartment of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.
Arathy KarthaDepartment of Ophthalmology, Johns Hopkins University School of Medicine, Baltimore, MD, USA.
Gislin DagnelieDepartment of Ophthalmology, Johns Hopkins University School of Medicine, Baltimore, MD, USA.
Michael BeyelerDepartment of Psychological & Brain Sciences, University of California, Santa Barbara, CA, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: Visual function testing in retinal prosthesis users relies on repetitive psychophysical tasks that are cognitively demanding and fatiguing. Gamification may increase engagement, but its effects on perceptual performance in implanted users remain unclear. Methods: Three Argus II users completed circle localization and motion direction discrimination in clinical and gamified versions. Visual stimuli, trial structure, and response requirements were matched within each participant; gamified versions added scoring, background music, and affectively framed end-of-trial auditory feedback. Difficulty and response format were calibrated to individual abilities: eight-alternative forced-choice for two participants and four-alternative forced choice restricted to cardinal directions for one participant. Results: Gamification improved accuracy and reduced angular error in localization but did not improve motion discrimination. Effects were task dependent and varied across participants, with reduced precision in the gamified motion task for one user. Participants preferred gamified localization and reported higher enjoyment and sustained attention; responses to gamified motion were mixed. Conclusions: Gamification can influence measured performance and user experience in prosthetic vision testing, but benefits are not universal and depend on task demands and cognitive load, indicating that engagement can affect outcomes in tests often treated as objective. Translational Relevance: Personalized, engagement-aware gamified tools with adaptive difficulty may improve the usability and scalability of prosthetic vision assessment and rehabilitation, including at-home training.

Indexed as

Task Performance and AnalysisVideo GamesVision TestsVisual ProsthesisAdultFemaleHumansMaleMiddle AgedMotion PerceptionPhotic Stimulation

Identifiers

PMID42165642
PMCPMC13221730

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.