ArticleFrontiers in public health2026
Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study.
Article in Frontiers in public health, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
Background: Tuberculosis (TB) remains one of the world's deadliest infectious diseases and continues to be hindered by poor public awareness, stigma, and misinformation, all of which can contribute to delayed diagnosis, ongoing transmission, and poor treatment adherence. In low-incidence settings, limited public attention to TB may further reduce basic knowledge and represent an additional barrier to control efforts. We evaluated the feasibility and educational potential of ' Methods: We conducted a quasi-experimental, multicentre pre-intervention/post-intervention study with follow-up among 370 students aged 14-17 years from diverse settings across Catalonia, Spain. The educational intervention was based on ' Results: Ordinal logistic regression showed a shift in the score distribution towards higher performance categories after the intervention, with participants having significantly higher odds of achieving a higher score category after playing ' Conclusion: '
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